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Texture channel

Posted: Thu Apr 19, 2012 8:11 pm
by Primus
Hi all

I´m just starting with Maxwell and have a basic question concerning the "texture channel", working also with Cineme4d for modeling.

Some hints or links concerning the use of different texture channel , i mean different texture projection in the layers of a maxwell material.
How is the workflow ?

Best,
Tom

Re: Texture channel

Posted: Thu Apr 19, 2012 8:20 pm
by Primus
Ok, i see myself , there the Object Parameter Window, i think this is the solution . Right ?

Any chance to do that directly in Cinema4D via the plugin ?

Best,
Thomas

Re: Texture channel

Posted: Sat Apr 21, 2012 3:16 am
by Mihai
You mean having different UV sets for one object? I guess this is possible from C4D, better to ask this in the C4D forum.

Btw, why still on 2.5.1? :)

Re: Texture channel

Posted: Sat Apr 21, 2012 9:15 am
by eric nixon
Primus, to save you the bother, When you place a texture tag on c4d object that represents channel 0, if you put a second tag that represents channel 1 and so on,

C4D reads the tag order from left to right.

Re: Texture channel

Posted: Sat Apr 21, 2012 11:25 pm
by Primus
Mihai wrote:You mean having different UV sets for one object? I guess this is possible from C4D, better to ask this in the C4D forum.

Btw, why still on 2.5.1? :)
Thanks all for your support, i understand now the workflow in C4D. ... and i have to edit my signature, have updated to the newest version of maxwell.

Best,
Thomas