- Thu Mar 29, 2012 1:16 pm
#354356
Hi
We just recently started using maxwell here at the office. So the problem I'm addressing might just be us not knowing what we are doing.
We seem to get these really sharp pixels in our renders that doesn't even out over time either. So it must be some kinda settings we have blew to high.
We have tried to turn down down light values, changed scene size since maxwell relay on real world scale.
We have also tried changing on the material. There is were we got our first break trough. Seems to only happen on reflective materials. So we tried to play around with it for some time.
But playing to much with it also ruins the look we were after.
Materials on the cube:
We assume there must be some rules when setting up the materials that we aren't aware off that makes these things blow up like this.
The computers we work on are speced with Nvidia Quadro 4000 cards 32Gig Ram and 6core xeon processors. Windows 7.
In software we use 3ds max 2012 (servicepacks always up to date). We also use the latest Maxwell renderer and 3ds max maxwell plugin.
Even if you don't know for sure what the problem is, we will love to hear your thoughts, who knows maybe its something we haven't tried out and might even work.
PS: If needed we can share the BlueBox 3ds max scene. But doesn't look like this forum support uploads.
Thanks for taking your time.
-Mats
We just recently started using maxwell here at the office. So the problem I'm addressing might just be us not knowing what we are doing.
We seem to get these really sharp pixels in our renders that doesn't even out over time either. So it must be some kinda settings we have blew to high.
We have tried to turn down down light values, changed scene size since maxwell relay on real world scale.
We have also tried changing on the material. There is were we got our first break trough. Seems to only happen on reflective materials. So we tried to play around with it for some time.
But playing to much with it also ruins the look we were after.
Materials on the cube:
We assume there must be some rules when setting up the materials that we aren't aware off that makes these things blow up like this.
The computers we work on are speced with Nvidia Quadro 4000 cards 32Gig Ram and 6core xeon processors. Windows 7.
In software we use 3ds max 2012 (servicepacks always up to date). We also use the latest Maxwell renderer and 3ds max maxwell plugin.
Even if you don't know for sure what the problem is, we will love to hear your thoughts, who knows maybe its something we haven't tried out and might even work.
PS: If needed we can share the BlueBox 3ds max scene. But doesn't look like this forum support uploads.
Thanks for taking your time.
-Mats