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Material that receives shadows but does not cast them?
Posted: Wed Feb 29, 2012 10:44 pm
by Gary
I am doing some quick interior architecture studies and trying to keep the rendering time fast.
If I set up the scene to be lit with a HDR image and have the ceiling set to "hidden to global illumination", I can get good quick renderings. The only issue is the ceiling looks a bit flat with no shadows on it.
So, is there any way to create a material that will receive shadows but not cast them?
Thanks,
Gary
Re: Material that receives shadows but does not cast them?
Posted: Thu Mar 01, 2012 12:27 am
by Fernando Tella
Well, a hidden to GI object does that: receives shadows but does not cast them. The problem is that you are hacking the lighting solution introducing something unreal in it. Probably walls will look lit at the top making the ceiling float, right?
Re: Material that receives shadows but does not cast them?
Posted: Thu Mar 01, 2012 2:33 am
by zdeno
Fernando Tella wrote:Well, a hidden to GI object does that: receives shadows ...
are You sure ?
Re: Material that receives shadows but does not cast them?
Posted: Thu Mar 01, 2012 2:59 am
by Fernando Tella
Made a test to check:
The blue object is hidden to GI, the rest are not

Re: Material that receives shadows but does not cast them?
Posted: Fri Mar 02, 2012 2:20 am
by zdeno
Fernando Tella wrote:Made a test to check:
The blue object is hidden to GI, the rest are not
oops , I had misunderstood something at first look
I am sorry . Thx Fernando for your effort doing this picture !
Re: Material that receives shadows but does not cast them?
Posted: Fri Mar 02, 2012 2:31 am
by Fernando Tella
Nevermind, as you can see it wasn't a great effort.

Re: Material that receives shadows but does not cast them?
Posted: Fri Mar 02, 2012 5:09 am
by Gary
Thanks for the clarification.
Gary