UV mapping issue?
Posted: Wed Jan 25, 2012 5:53 am
by Jay325
So I imported this material from the maxwell resource page and and the photo below is what I get? It's supposed to be a white leather which obviously has texture, is this a UV mapping issue? and if so how do I fix that??? And if it matters I'm using maxwell studio.
Thank you

Re: UV mapping issue?
Posted: Wed Jan 25, 2012 2:43 pm
by Half Life
It is either a material texture map tiling issue, a UV scale issue, or both... the bottom line is the texture is tiling way too large (you are seeing the individual pixels of the texture).
Best,
Jason.
Re: UV mapping issue?
Posted: Thu Jan 26, 2012 1:16 am
by Jay325
Think I asked this question in the past and you helped me so let me do a quick search.