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Displacement odyssey

Posted: Tue Nov 22, 2011 10:44 am
by jc4d
Hi all,
I´m getting hard times now with displacement I´m run out of ideas of what could be the reason for this result, I checked the points (are welded), normals are correct and even the famous bevel to keep the edges together but no luck.

Here is he wireframe
Image

Here the render
Image

Please if anybody have can give me a light I would be very grateful :)

Cheers
JC

Re: Displacement odyssey

Posted: Tue Nov 22, 2011 12:31 pm
by Maximus3D
You need to have segments along each axis of the mesh, now it looks like you just have along one axis. This will not work well with displacements in any renderer, even Maxwell. A more even distribution of polygons and no looooong polygons as you appear to have here will get the job done. Maybe i am wrong about this but it's my guess. :)

/ Magnus

Re: Displacement odyssey

Posted: Tue Nov 22, 2011 1:28 pm
by Mihai
Besides this try increasing the smoothing angle of the object so the geometry doesn't break appart.

Re: Displacement odyssey

Posted: Tue Nov 22, 2011 2:22 pm
by Half Life
What is your displacement offset set to?

Best,
Jason.

Re: Displacement odyssey

Posted: Tue Nov 22, 2011 2:32 pm
by jc4d
Thanks all, increasing the smoothing did the trick. :)
I always thought that the smoothing is only for display not that could affect the geometry at all.

Cheers
JC