MXS references: not rendering as shown in viewport
Posted: Thu Nov 10, 2011 10:09 pm
Working in Studio....
See the screen shot below for reference, but the MXS reference objects I am positioning are not rendering anywhere close to where they are in viewport. I thought you could move the around/scale them once placed, but maybe not?
Also: instancing MXS reference objects is problematic because you can only see them as bounding boxes which makes them impossible to place with any kind of precision (unless you are referencing boxes of course). Can you add a point cloud display mode to instances, so that referenced MXS files can show properly?
For now I'm just cloning it, but it's an 9-10 million poly object so instancing it would save a lot of RAM come render time - no?

/b
See the screen shot below for reference, but the MXS reference objects I am positioning are not rendering anywhere close to where they are in viewport. I thought you could move the around/scale them once placed, but maybe not?
Also: instancing MXS reference objects is problematic because you can only see them as bounding boxes which makes them impossible to place with any kind of precision (unless you are referencing boxes of course). Can you add a point cloud display mode to instances, so that referenced MXS files can show properly?
For now I'm just cloning it, but it's an 9-10 million poly object so instancing it would save a lot of RAM come render time - no?

/b