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Could someone can help me quickly (transparency)
Posted: Mon Nov 07, 2011 10:08 pm
by w i l l
I've got a 3D model in studio which I've covered with a texture of white binary numbers on black. And the background is black. I've rendered this way as I want to somehow get rid of the black.
Is there a way of rendering out with the black as transparent? Or another way?
Selecting colour range and refine edge in Photoshop isn't working well.
Re: Could someone can help me quickly (transparency)
Posted: Mon Nov 07, 2011 11:07 pm
by Bubbaloo
Maybe you could use white numbers on a green (or any non black color) background to help make your selection in PS easier.
Re: Could someone can help me quickly (transparency)
Posted: Mon Nov 07, 2011 11:21 pm
by brodie_geers
If you just slap that same texture into the material's opacity channel it should clip out the black part (the background) and leave the white part (the numbers).
-Brodie
Re: Could someone can help me quickly (transparency)
Posted: Tue Nov 08, 2011 12:03 am
by Fernando Tella
brodie_geers wrote:If you just slap that same texture into the material's opacity channel it should clip out the black part (the background) and leave the white part (the numbers).
-Brodie
+ render an alpha pass
Re: Could someone can help me quickly (transparency)
Posted: Tue Nov 08, 2011 12:06 am
by brodie_geers
Fernando Tella wrote:brodie_geers wrote:If you just slap that same texture into the material's opacity channel it should clip out the black part (the background) and leave the white part (the numbers).
-Brodie
+ render an alpha pass
If you follow those instructions an alpha pass would probably be redundant as there should be nothing to clip out in post as it's already done within the material. Same idea as using a clip map for tree leaves.
-Brodie
Re: Could someone can help me quickly (transparency)
Posted: Tue Nov 08, 2011 12:38 am
by Mihai
Re: Could someone can help me quickly (transparency)
Posted: Tue Nov 08, 2011 2:44 am
by w i l l
I can't create an opacity mask/clipping mask because the actual black part of the aeroplane cannot be transparent - I want the binary to only be seen on the side that I'm looking at and not show through from the far side.
Like this
Not this

Re: Could someone can help me quickly (transparency)
Posted: Tue Nov 08, 2011 3:09 am
by Half Life
I can't test it right now, but would material ID render channel work?
Best,
Jason.
Re: Could someone can help me quickly (transparency)
Posted: Tue Nov 08, 2011 4:45 am
by itsallgoode9
i need to do this all the time.
Just apply the black and white texture as a texture, not an alpha. Then light your object using the skydome. It's bit of a hack, but i do this all the time and it works fine.
Re: Could someone can help me quickly (transparency)
Posted: Tue Nov 08, 2011 11:34 am
by Fernando Tella
So you want transparency embedded?
Maybe with two objects:
-one with numbers + alpha
-one black + matte (this one should be a bit inside the first)
Re: Could someone can help me quickly (transparency)
Posted: Tue Nov 08, 2011 11:45 am
by w i l l
No I don't think that will work.
Half Life wrote:I can't test it right now, but would material ID render channel work?
Best,
Jason.
Re: Could someone can help me quickly (transparency)
Posted: Tue Nov 08, 2011 12:22 pm
by Mihai
I don't really get what you're trying to do. What is the final render supposed to look like?
Re: Could someone can help me quickly (transparency)
Posted: Tue Nov 08, 2011 2:27 pm
by w i l l
All I'm trying to do is crop out the black and leave the white binary to then overlay onto another image in Photoshop. So wondering if I can do that using Maxwell rather than selecting the black in Photoshop which is fiddly and not that crisp.
Mihai wrote:I don't really get what you're trying to do. What is the final render supposed to look like?
Re: Could someone can help me quickly (transparency)
Posted: Tue Nov 08, 2011 4:00 pm
by RobMitchell
w i l l wrote:I can't create an opacity mask/clipping mask because the actual black part of the aeroplane cannot be transparent - I want the binary to only be seen on the side that I'm looking at and not show through from the far side.
Like this
Not this

It'd definitely depend on what shape you're applying it to, but in this case could you not just cut the cylinder model in half and apply the clipping mask to just that front surface? Maybe that technique could be applied to the model you're working with.
Re: Could someone can help me quickly (transparency)
Posted: Tue Nov 08, 2011 4:07 pm
by w i l l
Nah but I did think of that. It's an F16 jet plane at different angles so I can't.