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New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 11:49 am
by JTB
OK, I guess everyone is busy downloading and testing!!!
So, I will start a new topic where we all add what we like most from the new update!!!
1. Displacement : Great improvement, it is finally usable without big delays!
2. Hair/fur/grass: Looks great, I will have to test it more because I didn't use it until today!!! (3dsMAX)
3. Particles: Looks really awesome!!! But now I will have to learn how to make particles in MAX

4. External MXS files... This has to be checked but it must be really nice thing to have for large scenes!!!
5. Displacement + instances & Displacement + motion blur : More great news!!!
Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 12:06 pm
by Half Life
Pretesselated Displacement and MXS references are my favorites, but I am working on a way to play with hair.
Best,
Jason.
Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 12:40 pm
by Maximus3D
I like the addition of hair in Maxwell, it was a unexpected new feature and what surprised me the most to see what support for vector displacement, yay! it opens the door for many new creative materials amongst many other things.
There are many other things which i haven't had a time to play with yet but as soon as i got a chance i will.
/ Magnus
Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 12:51 pm
by m-Que
Looks like a HUGE update!
Thank you, NL

Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 12:53 pm
by Mihai
Check out the separate Sun and Physical Sky now when using ML, it really is a cool "small" addition to ML.
And reading back ML settings into your scene....
I like this update too

Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 12:58 pm
by jc4d
I agree, this update is great

And finally separate Sun and Sky among everything else.
Cheers
JC
Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 1:08 pm
by gadzooks
Whats the difference between regular displacement and vector displacement?
Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 1:10 pm
by devista
Mihai wrote:
And reading back ML settings into your scene....
I like this update too

me to, is really great

and maxwell lights in 3dsmax

saludos
luis
Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 1:17 pm
by Half Life
Oh, and I forgot to mention the python scripting support is pretty badass as well -- finally animation support for those of us with modeling packages that do not export animation.
Best,
Jason.
Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 1:24 pm
by Mihai
gadzooks wrote:Whats the difference between regular displacement and vector displacement?
http://support.nextlimit.com/display/ma ... +component
Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 1:43 pm
by marcotronic
From the doc: "Vector displacement maps can be created in 3D sculpting applications such as Zbrush, Mudbox, 3DCoat."
But ZBrush is
not capable of exporting Vector Displacements yet, right?!
Marco
Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 1:49 pm
by Maximus3D
As far as i know Zbrush is not yet capable of vector displacementmaps. However Modo is able to generate these maps quite easily and with good results.
/ Magnus
Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 4:05 pm
by RobMitchell
Great work, guys. Looking forward to testing it out.

Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 5:19 pm
by wfstecko
Sounds like a great update. Unfortunately, I keep getting an "image data corrupted" error every time I try to install it. This is for the Mac version. I downloaded it 3 times and keep getting the error when running the .dmg file.
Anyone else getting this?
Walter
Re: New Maxwell 2.6 - Great update!!!
Posted: Thu Nov 03, 2011 5:27 pm
by micheloupatrick
I downloaded the mac version yesterday and had no problem whatsoever.