- Wed Oct 26, 2011 7:54 pm
#348301
A lot of folks have most likely come across this issue.
I use Autodesk Alias to build geometry and use Maxwell Studio to render.
When I import a simple cylinder in Maxwell Studio and choose the 'cylindrical' type mapping option, the result is perfect after minor adjustments. But when the cable geometry is laid out in a natural, relaxed non 'directional' way, then a close up shot is not possible because it reveals the flaws of the texture UV directions. The best way I was able to fake it was by using the 'cubic' type.
Does anybody have a suggestion, a way to get around this? A plug-in is not available for Alias.
Thanks for any help I can get.
G
I use Autodesk Alias to build geometry and use Maxwell Studio to render.
When I import a simple cylinder in Maxwell Studio and choose the 'cylindrical' type mapping option, the result is perfect after minor adjustments. But when the cable geometry is laid out in a natural, relaxed non 'directional' way, then a close up shot is not possible because it reveals the flaws of the texture UV directions. The best way I was able to fake it was by using the 'cubic' type.
Does anybody have a suggestion, a way to get around this? A plug-in is not available for Alias.
Thanks for any help I can get.
G