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about Diffraction and scattering

Posted: Wed Sep 07, 2011 1:33 pm
by PaZ
Hi,
scattering gives a humidity halo look and diffraction should give glare around emitters.
Problem is i cant get glare look good, it's always too soft/diffuse/porno like, despite the map i chose (i have dozens).
Is there a specific technique to get crisp, shiny "stars" around emitters, instead of blurred/glowy ones ?

thanks,
Paolo

Re: about Diffraction and scattering

Posted: Wed Sep 07, 2011 4:57 pm
by zdeno
PaZ wrote: ... porno like ...
so it can't be bad :D

Re: about Diffraction and scattering

Posted: Wed Sep 07, 2011 5:04 pm
by brodie_geers
Can you post an image? the only time I've had much luck is if you've got a small bright emitter showing in the render essentially.

-Brodie

Re: about Diffraction and scattering

Posted: Wed Sep 07, 2011 8:41 pm
by Jay325
If you're going to give us a picture make sure it's "soft porno like" so as not to offend any users :lol:

Re: about Diffraction and scattering

Posted: Thu Sep 08, 2011 2:26 am
by PaZ
eheh... ok tomorrow i'll post something. I thought it was a common issue so i didnt felt it was necessary.

bye
Paolo

Re: about Diffraction and scattering

Posted: Thu Sep 08, 2011 9:14 am
by zdeno
PaZ wrote:eheh... ok tomorrow i'll post something. I thought it was a common issue so i didnt felt it was necessary.

bye
Paolo
yep it is common issue. Just to stay on subject, You have not to use few words ;)
Image

Re: about Diffraction and scattering

Posted: Thu Sep 08, 2011 10:49 am
by PaZ
hi,
here is an example with (pic 2) and without (pic 1). look at top-right emitter, i.e: i used a non blurred, star-like aperture map and i get this glowy thing.
I keep getting this glowy look which i dont like at all. BTW here i raised it a bit to show it better, but keeping low levels doesnt help.
I dont want glow at all, i just want glares (pic3 - done in photoshop).
What i'm missing ? Being a post effect, i tend to exclude camera settings have a role (i.e. aperture, lens stop and so on), so i tried to solve it just tweaking simulens settings, with no luck.

Image
Image
Image

thanks,
Paolo

Re: about Diffraction and scattering

Posted: Thu Sep 08, 2011 12:52 pm
by zdeno
as long as You don't do animations don,t waste time and do it in photoshop. It looks just very good.

even greatest interiors in maxwellrender showreel are heavily tweaked in photoshop, so don,t be so 3d ;)

Re: about Diffraction and scattering

Posted: Thu Sep 08, 2011 1:32 pm
by oz42
great interior shot by the way. It must have taken ages for the noise to clear up with the emitters causing caustics through the glass chandeliers!

Re: about Diffraction and scattering

Posted: Thu Sep 08, 2011 1:56 pm
by zdeno
and another thing - I am sure You don't use obstacle map with aperture ?

You can play with simulens map and try to make your own

Re: about Diffraction and scattering

Posted: Thu Sep 08, 2011 6:07 pm
by brodie_geers
What are your simulens settings in that 2nd image? My tests show that your best bet is probably to leave scattering at 0 (that's where most of that porn look comes from) use your star pattern for the aperture, leave the obstacle map blank and just adjust your diffraction.

-Brodie

Re: about Diffraction and scattering

Posted: Fri Sep 09, 2011 12:46 pm
by PaZ
hi,
i just use diffraction (scattring causes soft-porno effect, yes), and i tried with map in both channel (aperture and obstacle), or just in one.
Result is always too blurry, the "star" effect around lights is way too dreamy.
I agree it's better to do it in PS, but i wanted to konw anyway.
Times were not so high, 70 min on 4 machines and 4 multilight channels (one is off since i didnt like it).
Chandeliers are partially metal (knives... yes, it's a chandelier made of knives, not my fault here ) and a "gem" put at the end of each knife.

Paolo