Alpha Question
Posted: Wed Jul 06, 2011 10:58 am
Hi,
just hava one question:
I need an embedded alphamask of one object but there is no option like in c4D to render selected objects only..
If I hide the background objects, they are not take part of the gi-calculation / reflections..
On option would be to use material ID or object ID but I won´t get an embedded alphachannel and I have to render an animation..
Any ideas?
All the best,
Andre
just hava one question:
I need an embedded alphamask of one object but there is no option like in c4D to render selected objects only..
If I hide the background objects, they are not take part of the gi-calculation / reflections..
On option would be to use material ID or object ID but I won´t get an embedded alphachannel and I have to render an animation..
Any ideas?
All the best,
Andre