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Shadow Question

Posted: Tue Jun 14, 2011 10:01 pm
by jvanmetre
Want to use HDR to light scene and for the background image...going for soft shadows. The object is not on a surface but I want to create shadows that make the object appear to be grounded - using Cinema and MW -- thought about using a shadow catcher -- not sure if that is the technique or is there a better one?

jvm

Re: Shadow Question

Posted: Tue Jun 14, 2011 10:52 pm
by Half Life
Shadow Catcher/Channel and composite in post is the only technique.

Best,
Jason.

Re: Shadow Question

Posted: Wed Jun 15, 2011 12:51 am
by jvanmetre
I haven't worked with this in a while...what is throwing me is that the shadow needs to be cast on a surface so I can pick out the shadow and discard the rest of the surface and composite against the background so it appears grounded. I really want a transparent surface that only picks up where the shadows are cast on it and the rest remains transparent -- isn't that reasonable :wink:

Re: Shadow Question

Posted: Wed Jun 15, 2011 1:09 am
by Half Life
There have been many wishes related to it -- you can add your voice to any of them you think is an appropriate fit to what you would like the feature to look like... perhaps this is a good fit: http://www.maxwellrender.com/forum/view ... 57#p255757

Best,
Jason.

Re: Shadow Question

Posted: Wed Jun 15, 2011 1:17 am
by polynurb
jvanmetre wrote: I really want a transparent surface that only picks up where the shadows are cast on it and the rest remains transparent -- isn't that reasonable :wink:

isn't that what a multiply blend on the shadow channel gives?

Re: Shadow Question

Posted: Wed Jun 15, 2011 1:36 am
by Bubbaloo
jvanmetre wrote:the shadow needs to be cast on a surface so I can pick out the shadow and discard the rest of the surface and composite against the background so it appears grounded. I really want a transparent surface that only picks up where the shadows are cast on it and the rest remains transparent -- isn't that reasonable :wink:
It doesn't need to be transparent, but you can invert the shadow channel and use that as a mask if you really want to make it transparent.

Re: Shadow Question

Posted: Wed Jun 15, 2011 3:10 am
by jvanmetre
I'm seeing soft shadows on the surface i've created but when I select the shadow channel in the render viewport, I'm not seeing anything. Is that a function of it taking longer to render the shadows and it just hasn't been long enough or is there a problem with trying to generate shadows with a background HDR or both?

Re: Shadow Question

Posted: Wed Jun 15, 2011 3:17 am
by jvanmetre
my oversight...forgot to check "shadow" in the material. seems to be working.

Re: Shadow Question

Posted: Wed Jun 15, 2011 9:44 am
by Mihai
jvanmetre wrote:I haven't worked with this in a while...what is throwing me is that the shadow needs to be cast on a surface so I can pick out the shadow and discard the rest of the surface and composite against the background so it appears grounded. I really want a transparent surface that only picks up where the shadows are cast on it and the rest remains transparent -- isn't that reasonable :wink:
Just hide the plane to the camera, you'll get the render without the plane but still get the shadow pass.

Re: Shadow Question

Posted: Wed Jun 15, 2011 12:43 pm
by jvanmetre
Mihai-

I came to that realization as well...although your suggestion has been around for a while, just thought I'd add in that this latest release and the plugin updates really kicks a**.

Cheers!