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Multimaterials in Studio
Posted: Thu Mar 17, 2011 11:34 pm
by m-Que
Hello everyone,
I have this little problem - in Studio, when I have an object with multimaterials, how do work (scale/rotate/position etc. material) with every triangle group separately?
Every time I try to manipulate with the settings, it effects the whole object - meaning the rest of the triangle groups as well.
Thanks.
Re: Multimaterials in Studio
Posted: Fri Mar 18, 2011 12:22 am
by JDHill
To do what you want, you need to add more projectors to your mesh and then associate textures with them using the texture Channel values. Use Channel 0 textures for the main mesh, Channel 1 for one triangle group, Channel 2 for another, and so on.
Re: Multimaterials in Studio
Posted: Fri Mar 18, 2011 1:10 am
by m-Que
Yes, this seem to work (and that was the first thing I thought of doing), but here's the problem - if material applied to one of the triangle groups has for example 20 textures, would this mean that I have to go through all off them to change the projection channel?
Re: Multimaterials in Studio
Posted: Fri Mar 18, 2011 2:10 am
by JDHill
As far as I know, yes.
Re: Multimaterials in Studio
Posted: Fri Mar 18, 2011 2:29 am
by m-Que
OK,
Thank you, JDHill.
Perhaps it would be possible to make "Global projection channel" in material properties in the future.
Just out of curiosity - what's the point of having separate channels per texture, if the wrong channel has no effect?
Re: Multimaterials in Studio
Posted: Fri Mar 18, 2011 3:36 am
by JDHill
Just out of curiosity - what's the point of having separate channels per texture, if the wrong channel has no effect?
I'm not sure what you mean: what is a 'wrong' channel, and what effect should it have? The only thing that you can really do wrong is to assign a texture to a non-existent channel, in which case you'll see the 'not enough projectors' message, and will not be able to render.
Re: Multimaterials in Studio
Posted: Fri Mar 18, 2011 12:58 pm
by m-Que
Sorry, my bad... I was still thinking 'multimaterial' - I meant since triangle group is a single channel, textures in a material applied to it, with a different channel (from the one, assigned to triangle group) would not affect the material.
