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triangle groups
Posted: Wed Feb 09, 2011 3:05 pm
by pipcleo
is there a shortcut to apply all the textures in a material to a channel group ?
Re: triangle groups
Posted: Wed Feb 09, 2011 6:23 pm
by pipcleo
Is it possible to turn a tree group (consisting separate objects for trunk,leaves etc) into a single multi material object somehow still utilising the original uvs of the group ?
Re: triangle groups
Posted: Wed Feb 09, 2011 7:06 pm
by brodie_geers
pipcleo wrote:Is it possible to turn a tree group (consisting separate objects for trunk,leaves etc) into a single multi material object somehow still utilising the original uvs of the group ?
I'm not sure if it does exactly what you want, but you can select multiple objects -> right click -> merge objects. I believe that will do what you're talking about.
-brodie
Re: triangle groups
Posted: Thu Feb 10, 2011 2:09 am
by pipcleo
If i merge five 'leaf' objects already having correct uvs for a leaf material , i get one object but the original uvs are
lost...... I need to retain or reapply those five uvs back to the merged object.....presuming this cant be done in studio ?
Re: triangle groups
Posted: Thu Feb 10, 2011 6:29 am
by brodie_geers
I was afraid of that. I knew I've tried it, I guess that's why I don't do it anymore. That being the case I don't think there's a way to do it in studio. Is there a particular reason you're trying to do it in studio rather than a modeling program?
-Brodie
Re: triangle groups
Posted: Thu Feb 10, 2011 7:33 am
by pipcleo
I want to be able to instance trees more efficiently .... wouldnt be an issue if there was a group instancing function.
I also dont want to have to redo all the leaf uvs on some commercial pre-mapped models I purchases .
Moving and rotating instances of tree groups per object is a tedious and inefficient process.....
Re: triangle groups
Posted: Thu Feb 10, 2011 1:24 pm
by ababak
pipcleo, what modeling software do you use? Maybe consider merging and instancing in modeling software rather than in Studio?
Re: triangle groups
Posted: Thu Feb 10, 2011 2:15 pm
by pipcleo
using formz/ instancing isn't a strength there either
Re: triangle groups
Posted: Thu Feb 10, 2011 3:31 pm
by ababak
pipcleo wrote:using formz/ instancing isn't a strength there either
Maybe merging polygons will not ruin the mapping there?