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Real world postion

Posted: Tue Feb 01, 2011 8:03 pm
by wow001
Hi, when I click on an object/camera in maxwell, I want to be able to know its real world coordinates in the object parameters window. Is this possible?

Thanks

Quentin

Re: Real world postion

Posted: Tue Feb 01, 2011 8:15 pm
by tom
They are already in the corresponding panels; Object Parameters for objects, Camera Parameters for cameras.

Re: Real world postion

Posted: Tue Feb 01, 2011 8:24 pm
by Half Life
I'm assuming you are asking about Studio -- are you looking to get the longitude and latitude coordinates? If so I think you'll have to do the math yourself -- the origin (axes) is located at the the longitude and latitude you specify in the physical sky (environment >location parameters).

From there you can measure the meters to your objects from the origin and do the math.

Best,
Jason.

Re: Real world postion

Posted: Tue Feb 01, 2011 11:38 pm
by wow001
Hi thanks for the replies.
What I maybe didn't explain clearly is that these parameters are not working.
I want to position the maxwell camera precisely on a node imported from my modelling programme (formz). I know the x,y,z coordinates of the node from my modelling programme data, so I've used these figures and typed them into the camera parameters in Maxwell studio, this hasn't however resulted in the camera sitting on the node. (or anywhere near it)
I also observed that the x and z camera coordinates weren't changing when I moved the camera, only the target distance and the height.

Quentin

Re: Real world postion

Posted: Tue Feb 01, 2011 11:53 pm
by JDHill
Are the coordinates you're getting from FormZ specified in meters? You may need to convert them to meters for Studio. Is the coordinate system in FormZ the same as the one used in Studio, meaning, do X, Y, and Z mean the same thing in both apps? You may need to transpose them.

Re: Real world postion

Posted: Wed Feb 02, 2011 12:32 am
by wow001
Yes, I have the formz file set to metres and the coordinate system is the same too.
What I have now realised however, is that Maxwell seems to have a limited numeric space, and I have run out of decimal places with the coordinates I want to imput; 541,498m (maxwell will not allow me more than 54,149 m)
Does anyone know of a way round this, apart from re positioning my model?

Re: Real world postion

Posted: Wed Feb 02, 2011 12:40 am
by Half Life
Context click in the field you want to extend the decimals in and select decimal precision.

Best,
Jason.

Re: Real world postion

Posted: Thu Feb 03, 2011 12:03 am
by JamesColeman
wow001 wrote:I want to imput; 541,498m (maxwell will not allow me more than 54,149 m
541,498m? Are you sure you're model's to scale or is your camera seriously over 300 miles from the origin?