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Proxy objects and / or instances seem to break my scene!

Posted: Wed Oct 27, 2010 4:41 pm
by sconlogue
Hi There,

Using Max 2011 plug-in and Maxwell 2.2 64X. I am creating an Archviz scene which has worked great until I threw my Maxwell Proxy trees in. What happens is either a crash after voxelization or a render like the one below where bits of my model start to go missing! I do have instanced objects with multi-materials so maybe that's the problem, but I thought this was fixed in 2.2. Also If I remove the proxies and using max instances instead I seem to get the same problem. In addition to that if I use the proxies but override the all the materials with a regular maxwell material I still get the same issue! BTW does using proxies essentially force the "Use Max Instances" option on at render time or are they two totally separate animals? If I force the geo through without proxies or instancing it renders but takes almost all my RAM and I have many more objects yet to add.
Image
See what's going no there with the rectangular chunks taken out of the windows, deck etc. Any help on this would be awesome! Thanks!

Re: Proxy objects and / or instances seem to break my scene!

Posted: Thu Oct 28, 2010 7:02 pm
by sconlogue
Figured it out! I had to disable motion blur and the crashing and mesh strangeness stopped!

Re: Proxy objects and / or instances seem to break my scene!

Posted: Fri Oct 29, 2010 2:41 pm
by RobMitchell
Good to know. :) Glad you sorted it.

Re: Proxy objects and / or instances seem to break my scene!

Posted: Mon Nov 01, 2010 12:23 pm
by Bogdan Coroi
BTW does using proxies essentially force the "Use Max Instances" option on at render time or are they two totally separate animals?
Separate beasts. Maxwell proxies are exported as maxwell instances all the time. That check controls Max instances: "on" means export Max instances as maxwell instances and "off" means export them as normal geometry.