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preview engine?

Posted: Sat Oct 23, 2010 12:30 am
by simmsimaging
So with the newly reduced price of render nodes and the offer of some included with the upgrade I think Next Limit has met the market halfway so I'm ready to upgrade and jump back in. I'm just curious about the interactive preview - will this be something that only works in studio, or will it be integrated with the plugins somehow? I have come to depend on that kind of preview for speedy scene setups, kinda hard to give it up.

Thanks/b

Re: preview engine?

Posted: Sat Oct 23, 2010 7:17 am
by rusteberg
Brett, how dare you insult the masterminds!
It is all part of a master witchbrew of course.

Dare you challenge the A team in Jeopardy?

Hmmm?

Re: preview engine?

Posted: Sat Oct 23, 2010 9:46 am
by simmsimaging
Tom, I have absolutely no idea what you are talking about. Maybe I'm just slow?

:)
b

Re: preview engine?

Posted: Sat Oct 23, 2010 11:03 am
by zdeno
looks like I am too slow too

Re: preview engine?

Posted: Sun Oct 24, 2010 12:05 am
by micheloupatrick
There already is a wonderful thread (with about zero info in 18 pages :wink: ) here :
http://www.maxwellrender.com/forum/view ... 97&t=34758

OK, I'm just a bit frustrated about the lack of update on this very important feature!

Re: preview engine?

Posted: Sun Oct 24, 2010 12:55 am
by simmsimaging
Yeah I skimmed that but there's much speculation and no information. I'm not asking when, just if.

/b

Re: preview engine?

Posted: Sun Oct 24, 2010 1:11 am
by rusteberg
Damn that miller lite!
I have no idea either now.... :lol:

Re: preview engine?

Posted: Sun Oct 24, 2010 2:32 am
by simmsimaging
:). You seem to have channelled Knurrebusk while in your beer haze.

Re: preview engine?

Posted: Sun Oct 24, 2010 10:16 am
by micheloupatrick
:lol: :lol: :lol:

Re: preview engine?

Posted: Sun Oct 24, 2010 2:40 pm
by Bubbaloo
Long periods of silence means hard working developers = good things to come. :wink:

Re: preview engine?

Posted: Sun Oct 24, 2010 7:08 pm
by simmsimaging
I understand that, and that is why I am not asking the dreaded "when". I think asking if it's going to supported in the plugins is a different and important question.

That makes quite a difference in terms of workflow and over the long haul makes quite a difference to me.

Haven't used Maxwell studio in a really long time, but one way this wouldn't matter so much is if you can resend a scene that has been adjusted in Studio back to Max. Is that possible?

Thanks/b

Re: preview engine?

Posted: Sun Oct 24, 2010 7:28 pm
by tom
You'd like surprises instead, don't you. :)

Re: preview engine?

Posted: Sun Oct 24, 2010 7:47 pm
by simmsimaging
tom wrote:You'd like surprises instead, don't you. :)

Surprises are fun, but not part of my business software investment strategy ;)

I'd like to take advantage of the upgrade offer going on now, but not if I can't really implement it in the way I'd like. It would be good if you guys could answer, or hold your offer till the feature set is established.

b

Re: preview engine?

Posted: Sun Oct 24, 2010 7:59 pm
by m-Que
tom wrote:You'd like surprises instead, don't you. :)
Hmmmm....surprises! :o
Yes, PLEASE!!! :)

Re: preview engine?

Posted: Sun Oct 24, 2010 10:53 pm
by JDHill
simmsimaging wrote:I'm not asking when, just if.
I believe this is what you're looking for (taken from here):

Will it be shipped as an standalone application?

No. One thing is clear to us at Next Limit, the main point of an interactive preview engine is to provide the user a way of tweaking the scene quickly, getting an immediate response when a parameter is changed. We do not see the point of making it a standalone application because it would completely break the interactivity it is designed to provide. This way users wanting to change something in their host platform will immediately see the changes reflected in the viewer. The power of this feature would be dramatically reduced if the user has to re-export the scene from his favorite platform every time a geometry changes. That's why we have completely integrated this interactive engine into Maxwell Studio and we are working in integrating it into the Maxwell Render plugins as well.