Biased channels
Posted: Thu Sep 30, 2010 7:05 pm
Hi all,
I guess this topic is going to be a little sensitive but I have to talk and/or ask about this.
Why Alpha, ID material, Object material, etc. have to be unbiased if this channels don't take any advantage of the physically correct calculations or light spectrum?
Time to time I have to make a new render just with ID and alpha active and this take so much time to clear, no matter if I deactivate caustics and GI, so this is part wish and looking for answers.
I don't want to create any controversial topic or anything, just simple curiosity about this.
Cheers
JC
I guess this topic is going to be a little sensitive but I have to talk and/or ask about this.
Why Alpha, ID material, Object material, etc. have to be unbiased if this channels don't take any advantage of the physically correct calculations or light spectrum?
Time to time I have to make a new render just with ID and alpha active and this take so much time to clear, no matter if I deactivate caustics and GI, so this is part wish and looking for answers.
I don't want to create any controversial topic or anything, just simple curiosity about this.
Cheers
JC