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Maxwell studio

Posted: Mon Aug 23, 2010 1:19 am
by wagurto
Is there any forum to discuss issues with maxwell studio? I see only forums for all plugins but none for maxwell studio. Anyway, I am having troubles trying to move objects around. Sometimes I just can't move the objects. Other times i just can mone only in one direction. Others it move erratically or very slow. I am left only with the arrow keys but they jump at very large intervals. Studio is just not working for me. Any pointers how do you move objects around?
thanks

Re: Maxwell studio

Posted: Mon Aug 23, 2010 1:24 am
by Half Life
hold down the middle mouse button and the control key and drag on the up/down arrows (next to the numbers) in the objects parameters panel.

Best,
Jason.

Re: Maxwell studio

Posted: Mon Aug 23, 2010 1:37 am
by wagurto
Thanks Jason But i don't understand. Are you talking about the arrow keys en my keyboard or where do you input ZXY? Is the anyway to move objects on the screen lika anyother 3d program?
why that's super secret operation in maxwell studio?

Re: Maxwell studio

Posted: Mon Aug 23, 2010 1:53 am
by Half Life
next to the XYZ -- I just find it faster,easier, and more precise. You should be able to move the objects using the widgets in the viewport, but I find that eyeballing stuff is less useful than doing things numerically in Studio.

Best,
Jason.

Re: Maxwell studio

Posted: Mon Aug 23, 2010 3:08 pm
by RobMitchell
I sometimes find objects are more difficult to drag when in a fixed camera position - usually due to the perspective. If you're moving objects while in a particular camera angle, try switching to Maxwell's default 'Perspective' camera and dragging things around. This sometimes does the trick for me.

Re: Maxwell studio

Posted: Mon Aug 23, 2010 3:23 pm
by wagurto
Thanks Rob, that makes sences to me. However, all those issues should be taking care by NL to make studio more user friendly.
thanks

Re: Maxwell studio

Posted: Mon Aug 23, 2010 3:33 pm
by Half Life
For that matter you can have multiple viewports open and work in any of them to get the angle you need -- I prefer to have a top, right, and front viewports open in addition to my active camera.

Best,
Jason.

Re: Maxwell studio

Posted: Thu Nov 11, 2010 10:45 pm
by valotus
wagurto wrote:...Anyway, I am having troubles trying to move objects around. Sometimes I just can't move the objects. Other times i just can mone only in one direction.
I'm suffering this very same annoying problem too. And yes, I can move/rotate/scale them from object parameters panel, but still wish to get full control with only simple mouse drags as it should be done.

This topic hasn't been active since August, any idea if there already is solution to this problem?

J-P

Re: Maxwell studio

Posted: Thu Nov 11, 2010 11:24 pm
by Half Life
I only use the viewport widgets to get things going in the right general direction, but I always use the object parameters panel to fine tune.

Moving your viewpoint is likely to help you gain ability to manipulate the geometry better visually -- but having more than one viewport active with a front, side and top view as well as camera/perspective going at the same time is how I usually manipulate visually.

It is worth mentioning that Maxwell Studio is not a modelling application and although you can do some nice things with basic geometry in Studio it will most likely never be a full-on replacement for a true modelling package when it comes to manipulating geometry in space.

Best,
Jason.

Re: Maxwell studio

Posted: Thu Nov 11, 2010 11:57 pm
by valotus
Half Life wrote: It is worth mentioning that Maxwell Studio is not a modelling application and although you can do some nice things with basic geometry in Studio it will most likely never be a full-on replacement for a true modelling package when it comes to manipulating geometry in space.
That's true and I'm very, very beginner in the wonderful world of 3D anyway. But as I have over 20 years experience in real world studio photography, I still would like to just grab and roughly drag my lights (emitter planes) to right places and angles in my virtual studio too... :)

Regards,

J-P

Re: Maxwell studio

Posted: Sat Nov 13, 2010 3:06 pm
by Sebastien Bernard
I also have a real problem moving scaling and rotating objects in studio...
It makes me very :twisted: OK one can use the digits to do it but what a bore !!!
I never had this problem previously and it seems to me that it is a major bug in 2.1

Re: Maxwell studio

Posted: Mon Nov 15, 2010 11:12 pm
by Steve Jepson
valotus wrote:...

That's true and I'm very, very beginner in the wonderful world of 3D anyway. But as I have over 20 years experience in real world studio photography, I still would like to just grab and roughly drag my lights (emitter planes) to right places and angles in my virtual studio too... :)

Regards,

J-P
As a photographer your just right guy to ask about ISO. I am trying to render and exterior of a building with normal day lighting. Should I set the ISO down low to say 80 or 100 and then adjust the shutter speed to get more light ? Or do I set the shutter speed for very slow and then try to adjust the ISO ? I don't know how ISO and shutter speed are related. If I did, I think I would have a better idea about how adjust my render settings.

Re: Maxwell studio

Posted: Tue Nov 16, 2010 12:50 am
by zdeno
shutter speed - can change motion blur so it is crucial with animations . with still images it has same effect as ISO.
F-stop - its related to depth of field so this one have to set first . for exterior I suggest F-stop 16
shutter- speed - 60
ISO - 100

adjusting ISO or shutter speed with still images are the same.

Re: Maxwell studio

Posted: Tue Nov 16, 2010 2:52 am
by Steve Jepson
very good setting zdeno, thanks.

Image
Shot at 2010-11-15

Image
Shot at 2010-11-15




Sorry if everyone is getting sick of looking at my test model.

Re: Maxwell studio

Posted: Tue Nov 16, 2010 1:08 pm
by valotus
Steve Jepson wrote: I don't know how ISO and shutter speed are related.
In real world there are three variables that affect to final exposure; shutter speed, aperture and ISO (sensitivity). If you increase one, you need to decrease another to get the same exposure. However, every variable has it's own visual effect too; altering shutter speed determines how moving objects are captured, aperture rules depth of field and ISO overall quality (noise in digital capture and graininess in film). That's very roughly rule and there are several other effects too.

Things that especially interest me in Maxwell are effects of altering aperture and ISO. If you use higher aperture values in real camera to get more depth of field, you will soon discover that over f/16-22 diffraction will decrease sharpness and makes image look somewhat blurry. Correct me if I'm wrong, but this far it seems that Maxwell doesn't calculate any diffraction effect despite of aperture used. Also, rendering with high ISO won't cause similar noise or changes in contrasts that it does in real camera. Which is good... :)

J-P