Page 1 of 1

Force Fresnel and R2 in Same BSDF

Posted: Mon Jul 19, 2010 11:28 pm
by Tea_Bag
Is it incorrect to use these two settings in the same BSDF?

as so

Image

Just curious that's all :D

Re: Force Fresnel and R2 in Same BSDF

Posted: Mon Jul 19, 2010 11:41 pm
by David Solito
I tried.
I think if you check that, it attenuates the R2 effects, same if there was a texture map for 0° and 90°, check the force fresnel attenuates the texture map

Re: Force Fresnel and R2 in Same BSDF

Posted: Mon Jul 19, 2010 11:53 pm
by Half Life
I use both settings together all the time -- never see any ill effects from, quite the opposite.

Best,
Jason.

Re: Force Fresnel and R2 in Same BSDF

Posted: Tue Jul 20, 2010 12:01 am
by Tea_Bag
David Solito wrote:I tried.
I think if you check that, it attenuates the R2 effects, same if there was a texture map for 0° and 90°, check the force fresnel attenuates the texture map
Yeah thought that be the case! - although when trying it they can work together! :)
Half Life wrote:I use both settings together all the time -- never see any ill effects from, quite the opposite.

Best,
Jason.
I haven't seen any ill effects too! :)


Thanks for the input guys!

Re: Force Fresnel and R2 in Same BSDF

Posted: Tue Jul 20, 2010 12:22 am
by tom
Yes, you can. Force fresnel will maintain the amount of reflectance while modifying the hue of given colors. R2 will define the suspension angle of the hue given for ref0.

Re: Force Fresnel and R2 in Same BSDF

Posted: Tue Jul 20, 2010 7:31 am
by Tea_Bag
Thanks for the explanation Tom! :wink: :)