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furry carpet

Posted: Sun Jun 20, 2010 10:56 pm
by dubir
Dear all
Please advise
How to create a furry carpetImage
Thanks !!!

Re: furry carpet

Posted: Sun Jun 20, 2010 11:26 pm
by Maximus3D
A carpet that furry as in the reference cannot be done with displacement, i would not do it with that. Instead you need some sort of hair/fur solution with the ability to convert hair to polygons so Maxwell can render them.

/ Max

Re: furry carpet

Posted: Mon Jun 21, 2010 10:08 am
by Fernando Tella
I would use instances/proxys.

Re: furry carpet

Posted: Mon Jun 21, 2010 10:29 am
by dubir
Thanks to all replays
i will be happy if you can explain in more details your solutions because i am not so expert in Maxwell
:(
Thanks again

Re: furry carpet

Posted: Mon Jun 21, 2010 10:49 am
by Fernando Tella
It depends a lot on the modeler you are using. Instances are basically copies of an object that don't load on memory but show on render, so you can render thousands of objects while you are exporting only one to Maxwell allowing you to use huge amounts of geometry. In this case you can model one "hair" of your carpet and replicate it all over the base of the carpet using instances with the tools allowed by your modelling app.

Hair/fur solutions are apps specifically design to model hair (or grass or anything hairy) but very often they are too dependent on the render engine and don't make the hair as instances so you end up with a very hi-poly geometry. If that's a problem I wouldn't use them.

Re: furry carpet

Posted: Mon Jun 21, 2010 7:03 pm
by brodie_geers
As Fernando says, it's really a question about your modeling programs hair/fur capabilities more than a Maxwell question. I'd suggest reposting your question in the appropriate modeling forum.

-Brodie

Use vector Displacment

Posted: Wed Jul 07, 2010 9:43 pm
by 3dtrialpractice
if Maxwell supported Vector displacment like mudbox 2011 does this would be a breeze to setup.. now rendering time would still be intensive at least at vox stage


OHH and there is a vector displacment for Mental Ray Via maya/ max/ softimage plugin:

http://area.autodesk.com/forum/autodesk ... ce-shader/

Re: furry carpet

Posted: Sat Jul 10, 2010 5:30 am
by Asmithey
If you are not using software with a fur particle system, I suggest trying Blender. Blender is an awesome program for doing such things. You can export the geometry as an obj or lwo. It actually works very well. And there are many tutorials out there. best of all, it is free. Blender has been playing a big roll in doing things like grass, fur, fluid sim and cloth type sims for my projects.