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Can I hide sky from camera
Posted: Sat May 08, 2010 5:08 am
by jfrancis
Can I hide physical sky from camera and still receive its lighting effects on objects?
Would it speed rendering?
Re: Can I hide sky from camera
Posted: Sat May 08, 2010 3:53 pm
by Bubbaloo
You can use a combination of phys sky and IBL to achieve this. You can set your phys sky settings, turn on IBL and disable illum, reflect, refract, and put a background image of your choice (enabled). Make sure "Use for disabled" is set to phys sky.
Re: Can I hide sky from camera
Posted: Sat May 08, 2010 6:01 pm
by JTB
But I think the question was if this speeds up rendering....
Re: Can I hide sky from camera
Posted: Sat May 08, 2010 6:42 pm
by Bubbaloo
JTB wrote:But I think the question was if this speeds up rendering....
I saw two questions. I answered one of them.
Re: Can I hide sky from camera
Posted: Sat May 08, 2010 9:08 pm
by jfrancis
Thank you both.
I tried network rendering on this scene for the first time, and I requested it render an alpha channel for the first time, and I saw the object isilated on black in the RGB image, and the alpha isolated on black in the alpha image.
It was late and I left it at that. Will explore more today, but it looked like I somehow inadvertently got the effect I was looking for.
I didn't compare render times.
Re: Can I hide sky from camera
Posted: Sat May 08, 2010 9:36 pm
by JDHill
The render time should not change. Think about rendering a chrome ball -- what can be reflected, which has not first been calculated?
Re: Can I hide sky from camera
Posted: Sat May 08, 2010 9:47 pm
by jfrancis
I just thought the 80% of the image which is black might not, itself, require a calculation to fill in thew sky.
Or I might find a lower SL acceptable on the main object if I don't have to fill in every pixel on the screen.