- Sun Apr 25, 2010 12:48 pm
#322809
Hi!
I'm curious on what effect the number of polygons in my emitters have, on rendertime. Let's say I have a bunch of planes acting as rooflights. What difference would it make if they were 1 quad polygon, or two triangle polygons, or even if the polygon count was higher.
I assume the relationship polygoncount vs rendertime is not linear, no? So how does it look? Has it got more effect in the beginning, like if 10 polygons would cause a drastic difference compared to 1 polygon? Or is the difference also visible when you allready have a lot of polygons in you emitters. How would 200 polys compare to 400 let's
If there exists such a relationship between the rendertime and the polycount in the emitters, please share som insight on how to think here. a graph if possible
regards,
- björn
I'm curious on what effect the number of polygons in my emitters have, on rendertime. Let's say I have a bunch of planes acting as rooflights. What difference would it make if they were 1 quad polygon, or two triangle polygons, or even if the polygon count was higher.
I assume the relationship polygoncount vs rendertime is not linear, no? So how does it look? Has it got more effect in the beginning, like if 10 polygons would cause a drastic difference compared to 1 polygon? Or is the difference also visible when you allready have a lot of polygons in you emitters. How would 200 polys compare to 400 let's
If there exists such a relationship between the rendertime and the polycount in the emitters, please share som insight on how to think here. a graph if possible

regards,
- björn
industrial design and visualization (http://www.syse.se)