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Decal question

Posted: Fri Apr 23, 2010 8:00 am
by b-kandor
Hi,

If I create text in illustrator, export as png with tranparent background, create a secondary bdsf in my material with this png loaded and select blended texture for display mode, I see the underlying material as well as my lettering, however - regardless of xy tiling settings I see many many superimposed repeats of the text in the png. Is this a bug?

Re: Decal question

Posted: Fri Apr 23, 2010 10:58 am
by tom
Could you please post the material setup and render screenshot?

Re: Decal question

Posted: Fri Apr 23, 2010 2:37 pm
by b-kandor
I will put that together after I'm done. In the meantime - I have another logo in a png with trans. background that repeats indefinately even though repeat is set off? Is there a way to correct that?

Re: Decal question

Posted: Fri Apr 23, 2010 4:57 pm
by tom
b-kandor wrote:I will put that together after I'm done. In the meantime - I have another logo in a png with trans. background that repeats indefinately even though repeat is set off? Is there a way to correct that?
Yes, there are always solutions but without seeing how your settings and images look like, it's not possible to cure it.

Re: Decal question

Posted: Fri Apr 23, 2010 5:09 pm
by Mihai
Perhaps it's just a display issue, try rendering, it probably won't be tiled.

Re: Decal question

Posted: Fri Apr 23, 2010 7:40 pm
by b-kandor
Hi Mihai, yes the second issue was just display - it didn't tile in rendering. The first issue does render wrong however - it's not tiled it's like it's got 15 copies stamped just fractionally away from one another.

If I could get transparent background png's working would it be better to have those bsdf's in the same layer, or on a seperate layer?

Thanks,

Re: Decal question

Posted: Mon Apr 26, 2010 12:27 am
by Mihai
If you're doing a decal, try making a black and white mask for the Layer, from your transparent png. Pretty quick and easy to make a mask in Photoshop. Then you won't have problems with using a color map as a Layer mask since the colors will be converted to different greyscale values. Maybe this is the issue.