Grayscale rendering
Posted: Thu Apr 22, 2010 4:08 pm
This might be plain stupid, but I'm asking anyway. Would, in theory, a built in grayscale rendering mode (no post processing), decrease rendering times?
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No. In spectral form, grey is a shape of curve just like red or blue are others and it's described in the range of visible spectrum. In spectral space, there are no channels or multiple layers forming the final color. Sensor is the Maxwell filmback. The computed spectral result is finally being fit into 32/16 or 8 bit RGB gamut according to selected color space.bjorn.syse wrote:ah, I see. So that would just be restricting it to one wavelength of light?

Does maxwell have a continuous curve like that? Or does Maxwell turn RGB into 9 or 12 or more spectral samples and then back again to RGB for display?tom wrote:No. In spectral form, grey is a shape of curve just like red or blue are others and it's described in the range of visible spectrum. In spectral space, there are no channels or multiple layers forming the final color. Sensor is the Maxwell filmback. The computed spectral result is finally being fit into 32/16 or 8 bit RGB gamut according to selected color space.bjorn.syse wrote:ah, I see. So that would just be restricting it to one wavelength of light?
For example, below data has remarkable red, green and blue peaks so, it's a good example showing how you should imagine the grey. Conversion to RGB is something like separating this data with red, green and blue filters. This means, something grey to you might be something yellow to another creature who has less blue perception in its retina.
Maxwell uses Nokia QT cossplatform UI framework, so it's limited with its features when it comes to display. Currently we can't support simulation of color profiles on monitor but, you can still save 32 bits EXR or TIFF and display it using another imaging application.max3d wrote:However is it possible to output 30 bits colour straight to your monitor (Nec PA 10 bits panel,30 bits or higher video card and windows 7 all should support this). The idea being of course that the user can make the decision visually where to go with the rendered image? I´m considering that Nec for other applications which seem to support this so what´s Maxwell doing? Sorry if this question is already answered. I couldn´t find it with several searches and I have been away from Maxwell for years.
Yes, Maxwell has a continuous curve like that. It's not dealing with RGB during the render in any way until it comes to the tonemapping process. We can't share formulas, sorry.jfrancis wrote:Does maxwell have a continuous curve like that? Or does Maxwell turn RGB into 9 or 12 or more spectral samples and then back again to RGB for display?
Is there something I can read regarding the mathematics of converting and RGB value to spectral samples, or is that proprietary for Maxwell?
Hi Tom, so you have a small bot which crawls the forum looking for your nametom wrote:Maxwell uses Nokia QT cossplatform UI framework, so it's limited with its features when it comes to display. Currently we can't support simulation of color profiles on monitor but, you can still save 32 bits EXR or TIFF and display it using another imaging application.max3d wrote:However is it possible to output 30 bits colour straight to your monitor (Nec PA 10 bits panel,30 bits or higher video card and windows 7 all should support this). The idea being of course that the user can make the decision visually where to go with the rendered image? I´m considering that Nec for other applications which seem to support this so what´s Maxwell doing? Sorry if this question is already answered. I couldn´t find it with several searches and I have been away from Maxwell for years.
Yes, Maxwell has a continuous curve like that. It's not dealing with RGB during the render in any way until it comes to the tonemapping process. We can't share formulas, sorry.jfrancis wrote:Does maxwell have a continuous curve like that? Or does Maxwell turn RGB into 9 or 12 or more spectral samples and then back again to RGB for display?
Is there something I can read regarding the mathematics of converting and RGB value to spectral samples, or is that proprietary for Maxwell?
Just curious, from where did you get this idea?QT ... the promoters of Deep Color.
tom wrote:We can't share formulas, sorry.
That came out my cold, sour throat and general misery in an environment which is about 30 degrees which together makes my brain malfunction. The Q must have reminded me of Quadro´s and after that completely silly association (I was looking for a Quadro as my GTX460 is rendering Octane tests) it was a small jump to Deep color. At least a small jump but a bridge to far for mankindJDHill wrote:Just curious, from where did you get this idea?QT ... the promoters of Deep Color.
Do you have access to the ACM papers? There is a lot of information about the back and fro conversion / tone mapping algorithms. Maxwell as I understood is by the way capable of 3d luts so could build very precise profiles to convey exactly what the intended color space should be on your monitor. In general I think it would be easier to use a 30 bits color space for spectral to RGB conversions.jfrancis wrote:tom wrote:We can't share formulas, sorry.
Are there any resources you can suggest that discuss conversion between RGB and multispectral samples and back again that don't involve Maxwell proprietary info?
I'm trying to figure out if I can fake some samples of a color photo in Photoshop using evenly spaced Select > Color Range masks, or maybe by using the other colors (yellow, cyan, magenta) of the Black and White adjustment layer so that I have, say, 6 color channels representing an image, and a way to combine them back into something close to the original image.
Is there some 6 x 3 or 3 x 6 matrix that would convert between RGB and RYGCBM and back?
Is magenta even a spectral sample, since it is where the rainbow 'warps around again on itself?'
Just to mess around.
Maxwell is about physical reality. Internally it works very precise, but you can´t see it on your monitor unless you first save it and reopen it in another app. Wouldn´t you like to have instant feedback on your materials and ligting setup? You don´t have to be a tech nerd for that wish.rusteberg wrote:seriously?
who gives a rat's ass (arse for the uk folk) how it works...... just work 'with' it....