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Mapping graphics at full scale

Posted: Tue Apr 20, 2010 4:45 pm
by earache
Total noob question here...

What's the secret to mapping graphics (think screen printing, pad printing, etc) onto planar UV's at full scale? In my past experience with Image Studio/Showcase, I could just save off a JPG of the graphics at full scale and then apply it to the surface of my model and it would come in perfectly. I can't seem to do the same with Maxwell. Must be something stupid I'm doing. FYI, I'm working in Studio. Thanks for any assistance.

Eric

Re: Mapping graphics at full scale

Posted: Thu Apr 22, 2010 1:38 am
by earache
Well I guess I can answer my own question now... I didn't realize that if you rotated objects (imported from SW) in Studio before you applied materials that the object's axis stays aligned with the world xyz and doesn't rotate along with it. Applying materials before composing your shot works just fine.

Eric

Re: Mapping graphics at full scale

Posted: Thu Apr 22, 2010 2:29 am
by Bubbaloo
All knowledge is ultimately self-knowledge. :mrgreen: