Real scratched chrome
Posted: Sun Apr 18, 2010 4:45 pm
When i was sitting in the train (doing nothing), i looked at my iPod and saw that the scratches on the back were not all visible at the same time. If i turned it, while holding it in direct sunlight,
the scratches would sort of change direction and disapate. Other scratches would become visible at the same time. This had to be the effect of pushing the chrome back over surfaces in different
directions. Or sometimes rotating because some the scratches were twisted or round.
I wanted to recreate this in Maxwell. Since there is no such material in the MXM gallery other then scratched chrome with only one scratch map.
In order to achieve this, you have to have at least two maps on two different BSDF's. The more BSDF's, the more scratched the surface will be. (that was my logic)
Because that my iPod was scratched A LOT, and to demonstrate it clearly, i used 12 BSDF's. In those BSDF's i used 2 different textures, rotating them in photoshop gave the desired effect.
I used Hiltom's scratch map and an other map from the MXM gallery. (don't know the users name)
This is what i came up with so far; the left one is without a anisotropy map, the right one is with.

To be honest i don't know if my anisotrophy map is correct mapped or if it's even correctly used;

Are there any suggestions on anything to improve the material??
Gr Joep
the scratches would sort of change direction and disapate. Other scratches would become visible at the same time. This had to be the effect of pushing the chrome back over surfaces in different
directions. Or sometimes rotating because some the scratches were twisted or round.
I wanted to recreate this in Maxwell. Since there is no such material in the MXM gallery other then scratched chrome with only one scratch map.
In order to achieve this, you have to have at least two maps on two different BSDF's. The more BSDF's, the more scratched the surface will be. (that was my logic)
Because that my iPod was scratched A LOT, and to demonstrate it clearly, i used 12 BSDF's. In those BSDF's i used 2 different textures, rotating them in photoshop gave the desired effect.
I used Hiltom's scratch map and an other map from the MXM gallery. (don't know the users name)
This is what i came up with so far; the left one is without a anisotropy map, the right one is with.

To be honest i don't know if my anisotrophy map is correct mapped or if it's even correctly used;

Are there any suggestions on anything to improve the material??
Gr Joep