Thanks a lot.
I densed mash and pattern is gone.
Grass: I am trying to find some workaround very long time. I do not like PS postwork. Modelling grass is too laborious task. Instancing of some "grass tiles" is not universal. So dispalcement seems to be best way for me. But dispalcement takes time to render, it is only one disadvantage for me. But acceptable, because it takes time of CPU, not mine...
In this render i tried "new" way. I made two planes. Lower one has simple grass texture and upper has displacement with alpha. Upper plane material is besed on the same texture as lower one. And it seems to work fine. I will post final render.
Thanks again for advice...
Mirek Hons