All posts related to V2
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By Steven Houtzager
#320643
Just did a search in the online material database and did not see a Shadow Catcher. Now that would be useful. For those who have not dealt with one, it is a floor material that will only render shadows and lets the background through. It gives you more flexibility over the background.

Will give a go later.

* they also can catch reflections.
By kami
#320704
hmm. i'm not sure if you'll be able to get a solution with rendering only once.
but you could try this: (except for the reflections)
activate the "shadow" tick on your floor material and hide the object from camera.
User avatar
By Fernando Tella
#320783
It probably is a bug. What happens if you launch the render only with the shadow channel active? It happened in previous versions that if you launched both at the same time it went wrong but worked fine if launched separatedly.

Toooom!
User avatar
By Bubbaloo
#320788
Fernando Tella wrote:It probably is a bug. What happens if you launch the render only with the shadow channel active? It happened in previous versions that if you launched both at the same time it went wrong but worked fine if launched separatedly.

Toooom!
Yes, you must do a shadow channel render separately. :(
User avatar
By Mihai
#320797
Are you sure you used the shadow material only on the floor and there is another material applied to the objects? If you have, are you using IBL? There are problems with IBL and shadow pass, it might work ok if the lighting from the IBL has sharper shadows.
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By 3dtrialpractice
#321454
maybe this will help,,, its a pain but creat a seperate scene with non specular white material to catch shadows with (youll then be able to multiply it as a shadow in photoshop/compositor) and you can "cut" shadows specific objects out by using object pass(or material pass from fully textured scene) to help sort out shadows on various geometry

hopefully they will fix shadow prob soooon..
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