Blender plugin?
Posted: Thu Jan 14, 2010 10:26 pm
by ababak
Hello!
Is the Blender plugin currently in development? Are there any plans on developing it? Are there any limitations of Blender application that make it impossible to make it?
Thank you.
Re: Blender plugin?
Posted: Sun Jan 17, 2010 11:07 pm
by tokiop
Hello Ababak,
i've looked a little how to make this possible, but i'm not a coder so i probably missed some posibilities.
- blender exporters/plugins work with python scripts, which export the scene in the specific renderer's format
- Next Limits provide the developper SDK to help convert scene data in .mxs format and physical correct dimensions
- the SDK is C++ libraries, so they can't be used as a plugin for blender because it would require to make a specific blender compilation (custom blender-maxwell version)
- python only maxwell exporter would need to rewrite the SDK api in python : much work and horrible to maintain when MW SDK changes
- the possible route would be to make an external C++ .blend to .mxs converter, and call it from a blender python-script: good performance, easy to maintain, no specific blender build.
- blender team is currently working on new tools: first: the new python integration allows to modify and create new user interface panels for better external python tools integration. second: an external renderer API, but this feature seems to be delayed so no much info seems aviable.
For now I stopped investigate in that area and am testing luxrender which looks promising and work "natively" with blender.
Victor
Re: Blender plugin?
Posted: Fri Mar 05, 2010 4:07 pm
by Rickyx