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How to Get Real Refraction (photo vs. rendering)
Posted: Fri Dec 18, 2009 1:12 am
by adamwade
I've been working on a project and am stuck on this refraction problem with liquid soap inside a clear container. Hopefully there is a fix. On the real product the soap is of course in contact with the clear container so they sort of become one (don't know the technical term). For renderings we always have a small offset between the liquid and clear to avoid the triangle patches, but then the affect doesn't seem to produce the true to life refraction.
Please these images. Any ideas ?
Thanks !

Re: How to Get Real Refraction (photo vs. rendering)
Posted: Fri Dec 18, 2009 1:18 am
by Bige
Re: How to Get Real Refraction (photo vs. rendering)
Posted: Fri Dec 18, 2009 1:39 am
by Maximus3D
Just for fun on the same topic, if you want a real refractive challenge to test with Maxwell then try to reproduce this experiment.
http://www.youtube.com/watch?v=anJuZdL_vsw
/ Max
Re: How to Get Real Refraction (photo vs. rendering)
Posted: Fri Dec 18, 2009 7:26 pm
by gadzooks
That's insane maximus.
Re: How to Get Real Refraction (photo vs. rendering)
Posted: Fri Dec 18, 2009 9:44 pm
by adamwade
Thanks guys !
I've been using MW since beta, but somehow forgot all about this.
Love that video Maximus !
Re: How to Get Real Refraction (photo vs. rendering)
Posted: Mon Dec 21, 2009 2:24 pm
by oz42
that is soo cool Max! Now, where can I get some glycerine...!