All posts related to V2
itsallgoode9 wrote: when i model in maya and export to maxwell, I set the units to Centimeters instead of Meters to get the scale correct. You may need to scale it down to be in centimeter size..unless that's just a maya thing why i have to export like that.
Sorry for the partial hijack, but this shouldn't be needed. The Maya plug-in handles unit conversions automatically (and so does Max), so if you have a 10 cm cube, it will export as 10 cm no matter what you set the scene unit to. If it doesn't work for you, please start a thread in the Maya sub-forum with an example, and we'll fix it.
This was the fast result. I guess Paul doesn't mind me posting it.


I prefer the concept image, but this is where I got. There was a problem with the camera, which didn't have a target. :?: Replaced it and light started to show more easily. The scene was very big so it needed high intensities too.

It was a lot of fun to work with it.
It is awesome and was a huge success at the show. I've sent you an email Fernando and will arrange your payment as soon as you reply.
Great work mate and a million thanks.

Last edited by subspark on Fri Dec 18, 2009 1:03 am, edited 1 time in total.
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Thanks Luis, it's great to see progress with MW!

Thanks Fernando!