- Sat Dec 05, 2009 2:29 am
#315821
Dear Maxweller's, our game studio is building an environment in Unreal 3 and needs a render of the environment for our conference. However the scene is untextured and we need to be resourceful and compromise.
I've run out of time as I'm off to France for a presentation tomorrow night (in 48 hours).
Is anyone generous enough to investigate the render settings and brighten the scene right up so that it looks like theres a lot of light coming in? I just threw a big emissive sphere in my scene and everything was still pitch black. I have no idea why.
It's for a major Unreal 3 presentation and I've simply run out of time to work it into shape. I have to focus on our game trailer. I've also completely forgotten how to work Maxwell the way I used to.
Would anyone be interested in offering their assistance? I've prepared $200 to be deposited into a volenteer's account for this.
Only one thing needs to happen:
[+] Scene brightness needs to be 'generally' in-line with the concept provided.
(optional but if your feeling generous)
[+] Some realistic materials assigned to the geometry.
The max scene and concept are avaliable here:
http://www.shuugouteki.net/paul/Develop ... antina.rar
Heres a screenshot of the scene: (simple game geometry)
Heres a preview of the concept:
Many thanks in advance for this. I hope one of you can beat this thing into shape by tonight.
I'll render it here on my 8-core mac at 1920x1080 as long as you can throw some big lights in there and provide me with a couple of previews of what I'm going to process.
Other than that I trust you guys with this and I'm sure it will end up looking amazing once I've finished with it.
Again my thanks and godspeed.
Warmest Ragards,
Paul W.
silospark@gmail.com
I've run out of time as I'm off to France for a presentation tomorrow night (in 48 hours).
Is anyone generous enough to investigate the render settings and brighten the scene right up so that it looks like theres a lot of light coming in? I just threw a big emissive sphere in my scene and everything was still pitch black. I have no idea why.
It's for a major Unreal 3 presentation and I've simply run out of time to work it into shape. I have to focus on our game trailer. I've also completely forgotten how to work Maxwell the way I used to.
Would anyone be interested in offering their assistance? I've prepared $200 to be deposited into a volenteer's account for this.
Only one thing needs to happen:
[+] Scene brightness needs to be 'generally' in-line with the concept provided.
(optional but if your feeling generous)
[+] Some realistic materials assigned to the geometry.
The max scene and concept are avaliable here:
http://www.shuugouteki.net/paul/Develop ... antina.rar
Heres a screenshot of the scene: (simple game geometry)
Heres a preview of the concept:
Many thanks in advance for this. I hope one of you can beat this thing into shape by tonight.
I'll render it here on my 8-core mac at 1920x1080 as long as you can throw some big lights in there and provide me with a couple of previews of what I'm going to process.
Other than that I trust you guys with this and I'm sure it will end up looking amazing once I've finished with it.
Again my thanks and godspeed.
Warmest Ragards,
Paul W.
silospark@gmail.com
Last edited by subspark on Sat Dec 05, 2009 4:30 am, edited 5 times in total.
Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep.