-  Sun Nov 15, 2009 3:55 am
					 #314802
						        
										
										
					
					
							Hey all
When I export my rendering out of Studio v2 and choose the "material ID" and "Object ID" channels, why are they rendering like the render channel. As a result I'm getting all kinds of noise in these channels - which completely defeats their purpose.
In v1.7 they use to export as perfectly clean image maps of the object and materials as soon the rendering started.
Any suggestions?
Thx
Chris
					
										
					  															  										 
					 
					 When I export my rendering out of Studio v2 and choose the "material ID" and "Object ID" channels, why are they rendering like the render channel. As a result I'm getting all kinds of noise in these channels - which completely defeats their purpose.
In v1.7 they use to export as perfectly clean image maps of the object and materials as soon the rendering started.
Any suggestions?
Thx
Chris
-----"REALizing your Vision"-----

					  					                



 especially since most architectural rendings don't have depth of field issues. I just need a quick and clean material map. For the transparencey issues in the mat. map in v1.7 i just exported a separate mat. map where I replaced transparent materials with solid ones. (still way faster than waiting for a high sample level although this doesn't work if you are trying to edit the material behind the transparent object.)
 especially since most architectural rendings don't have depth of field issues. I just need a quick and clean material map. For the transparencey issues in the mat. map in v1.7 i just exported a separate mat. map where I replaced transparent materials with solid ones. (still way faster than waiting for a high sample level although this doesn't work if you are trying to edit the material behind the transparent object.)

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