All posts related to V2
#311544
try this:
set roughnes value as you wish.
refresh preview. if nothing changes:
go to preview->options in mxed.
when the window appears, just click ok (should benough)
refresh preview.
should refresh correctly now.

edit: oh, sorry... i misunderstood... i thought, you are having problems in 1.7
#311555
yes Tom, I could, but all I do is create a standard AGS with all default values, and add 15% roughness to it.
this seems not to have a visual effect, like it did with 1.7.
I did not bother to load the 1.7 versions, since Mihai told me to rebuild especially the glass materials from scratch.

but hey, I think I just found what went wrong: When I create a new material with the AGS wizard, the opacity mask is set to 12.5 % by default. I compared it to an imported frosted glass material, and there it was set to 100 %. so I changed it and bingo!

thanks!

Wim
#311586
True. Frosted glass gets it's unique look from the way the refracted light is scattered by the roughness on the surface (entry and exit). AGS is just a reflective component. If your frosted glass is used in an interior window (no sunlight), try the real frosted glass.
#311604
The same thing for me worked fine as you suggested with the AGS! Funny my first test with V2 incorporated this.

ND 20, weight (reflection) 80, roughness 65

Though I was trying to actually use semi translucent glass so I have two planes, roughened behind and clear reflective in front.

Actually works much better in V2 than 1.7.1

Image
#311659
tom wrote:Curious to see the material setup you call "AGS"...
sorry I have no time to search for a place to upload a zipfile, so I'll give a quick description:

1. create new material
2. in wizards, select AGS
3. amount of reflection 100
4. type normal
5. color white 255 x 3
6. set roughness to 20

done!

cheers
wim
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