Thanks for your post to my question.
I'm a Noob to Maxwell, so i'm not 100% sure what you mean by some things, so be patient with me please.

I got to play with it some about a year ago, and now my work is letting me work with it again. I hope to get the 2.0 upgrade this week!
3dtrialpractice wrote:using mxi as your emmiter may not be tru to how it illuminates .. cuz it looks "laser" like light emmition (i mean very parrallel rays)
not sure I understand what you mean by using an mxi as an emitter. You can make a texture with light emitting portions?
I can say for sure the blue inner gas part is not laser like, it's just a glowing gas fog. the tube guiding it along any shape. It's just like a Neon sign only this is Argon gas I believe. The cathode tub it's self has a phosphor surface inside the glass that glows brighter when energized by the electricity in the gas plasma.
3dtrialpractice wrote:---A BETTER aproach to the SSS gas inside I think would be to creat a plane of geo and apply a BLUE FOG MXI (hdr self illuminating material) and use a AGS trick so that it looks transparent and you can setup a mask fort the mxi layer in the mxm so it fades off to the edges so it dont look solid.. and the center would also only be like 75%ish opacity.. so then you dont have sss noise thru diaelecctic problem..
sorry I don't follow what you say here, maybe to many maxwell terms I don't know yet. are you saying put a flat plane (facing the camera) inside the modeled glass? you couldn't move the camera for different views if you did that?
3dtrialpractice wrote:i like you idea bout displacing glass.. but to keep render time better.. maxwell isnt effected by high poly count so i would just sculpt(trythe software 3dcoat.com) or bake displacment in glass before render.. to keep render times/noise down..
_LUKE
at this point I'm still trying to find tools to even get models built. I currently have access to and know how to use SketchUp, but it's rather limited in the kinds of modeling it can do. I'm exploring other tools (that run on Mac preferably) so I can recommend one for more detailed modeling. modo is on my list, but I get the feeling from something I posted last year that it doesn't export UV coords, just like much of the models I've built in SketchUp... I have some experience from long ago in other tools, like the modeler that Electric Image was building many years back, but it's been a long time since I had the opportunity.