SSS setings.. and questions.
Posted: Thu Oct 01, 2009 2:32 am
I read V2 manual but still i have a few Q's to help me understand V2 sss:
1) I noticed that the Orange Juice/Honey material has Force Fresnel Checked-BUT JADE did NOT- Why? How does FrcFresnel help SSS materials? (esp since both these have ref0/90 colors as black- how does FFresnel force BLACK?)
2)Tom mentioned in another thread (user changing jade preset colors) to watch changing Value (in HSV) of Transmittence color...
so does this mean we need to follow same rule as ol ref 0 color not to exeed rgb230 (so V of .9) Also the attenuation distance shouldn't be too low- as a low value will keep energy of light from helping sss effect?
2b)It was also said to watch scattering color and not set it too high for noise reasons.. I can see maybe transmittence you may want totally white for clear glass..so should we abide by the Value .9 rule for scatter color? (as total v=1 will jsut shoot noisy white dots everywhere any rules hints on this?)
3)How does nD affect SSS? just how light gets refracted.. like honey and oj is 1.3 (LIKE WATER) but jade is 1.5 so its "thicker" than water and I guess this still affects how the ref90 or spec color plays into the look?
4)ref0 and ref90 colors in honey/oj/plastice red are all set to black in preset mxms.. but jade is set w/ ref90 V=.286 I read in maual that to best setup sss to turn ref0/90 to back and then turn up ref0/90 any HINTS on when we should have ref0/90 colors other than black
Thing to know:
It was said not to use small or distant emmiters (like sun is) and to use more uniform lighting(or bigger emmiters). Thats why in one of my test when i turned on env dome the sss looked way less noisy then w just a 5x1cm emmiter plane in the scene.
1) I noticed that the Orange Juice/Honey material has Force Fresnel Checked-BUT JADE did NOT- Why? How does FrcFresnel help SSS materials? (esp since both these have ref0/90 colors as black- how does FFresnel force BLACK?)
2)Tom mentioned in another thread (user changing jade preset colors) to watch changing Value (in HSV) of Transmittence color...
so does this mean we need to follow same rule as ol ref 0 color not to exeed rgb230 (so V of .9) Also the attenuation distance shouldn't be too low- as a low value will keep energy of light from helping sss effect?
2b)It was also said to watch scattering color and not set it too high for noise reasons.. I can see maybe transmittence you may want totally white for clear glass..so should we abide by the Value .9 rule for scatter color? (as total v=1 will jsut shoot noisy white dots everywhere any rules hints on this?)
3)How does nD affect SSS? just how light gets refracted.. like honey and oj is 1.3 (LIKE WATER) but jade is 1.5 so its "thicker" than water and I guess this still affects how the ref90 or spec color plays into the look?
4)ref0 and ref90 colors in honey/oj/plastice red are all set to black in preset mxms.. but jade is set w/ ref90 V=.286 I read in maual that to best setup sss to turn ref0/90 to back and then turn up ref0/90 any HINTS on when we should have ref0/90 colors other than black
Thing to know:
It was said not to use small or distant emmiters (like sun is) and to use more uniform lighting(or bigger emmiters). Thats why in one of my test when i turned on env dome the sss looked way less noisy then w just a 5x1cm emmiter plane in the scene.