- Fri Sep 25, 2009 1:53 am
#308753
In all the time testing 2.0, I never got to fully re-texture my R2-D2, which I've been wanting to do.
The image below, having just started, still contains 4 major improvements thanks to 2.0:
1) The aluminum is vastly improved. 1.x had an issue where shiny objects would have a darkening at the edges, regardless of how high the nd was set. This is totally fixed in 2.0, so the metal looks much more natural.
2) Stacked layers make doing the "damage" really simple: the painted panels have a complete aluminum material on them, covered up by the paint shader, which is then easily "scratched" off with an Opacity Mask, which I can tweak easily.
3) The improved Spectral>RGB means I was able to nail the specific blue I was after right off the bat with no tweaking.
4) 15 minutes for this render test, on my shiny new Mac 8-core Nehalem.
This will be fun!
_Mike
The image below, having just started, still contains 4 major improvements thanks to 2.0:
1) The aluminum is vastly improved. 1.x had an issue where shiny objects would have a darkening at the edges, regardless of how high the nd was set. This is totally fixed in 2.0, so the metal looks much more natural.
2) Stacked layers make doing the "damage" really simple: the painted panels have a complete aluminum material on them, covered up by the paint shader, which is then easily "scratched" off with an Opacity Mask, which I can tweak easily.
3) The improved Spectral>RGB means I was able to nail the specific blue I was after right off the bat with no tweaking.
4) 15 minutes for this render test, on my shiny new Mac 8-core Nehalem.
This will be fun!
_Mike