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REBUS RenderFarm
Posted: Fri Oct 19, 2007 4:04 am
by QuakeMarine1
Hi there,
I am Andre admin of the most powerful renderfarm in Europe. Our farm now clocks at
18.000GHz with
32GB RAM per node.
The price per GHz hour is just -->
2,9€cent to
1,2€cent
You can find more detailed information here
http://www.rebusfarm.com/price-list_en.html
We have a fully automated 24/7 system and you can start a Maxwell rendering within seconds using our Farminizer tool. It will check your MXS project and automatically gather all necessary textures, so there's no need to use "pack and go" or fight ftp tools.
creat an account and you get automaticly 10 euro for a free test render.
Here is a quick video tutorial about the workflow:
http://www.rebusfarm.com/Video_Tutorial ... AXWELL.wmv
http://www.rebusfarm.com/Video_Tutorial ... AXWELL.mov
Feel free to visit us at
http://www.rebusfarm.com
Some tech talk:
- - Per rendering we're using 60 x 12core Xeons
- We support pyramidal merge for maximal speed.
- The merge process is free of charge for all jobs
grz Andre
the crazy farmer
Posted: Tue Oct 23, 2007 10:57 am
by QuakeMarine1
-removed
Posted: Wed Nov 28, 2007 8:44 pm
by QuakeMarine1
-removed
Posted: Thu Feb 21, 2008 8:39 pm
by QuakeMarine1
-removed
Posted: Tue Apr 29, 2008 3:59 pm
by QuakeMarine1
hi again
good news for Maxwell animations.
I now can render Maxwell out of the host application XSI, Maya, 3dsmax, Cinema and Lightwave
what is your benefit?
-you/we dont need to export and handle hundreds of MXS file
-no need to upload gigabyte of data
-faster and more userfriendly
I offer that host render support for animations only
in case of still render I prefer to get the MXS file
grz andre
Posted: Thu May 01, 2008 5:21 pm
by QuakeMarine1
and one more
I now offer volume discounts in a fix pattern
if you dare to render a Maxwell animation dont be afraid of the costs
take a look
http://www.rebusfarm.com/price-list_en.html
grz andre
*continue that posting monolog
Posted: Mon May 26, 2008 10:53 am
by Tea_Bag
Hi
Do you guys do resume renders? I have a render that cant reach a very high sample level on my pc and wanted to resume it on the render farm can this be done?
Thanks
Posted: Mon May 26, 2008 11:27 am
by tokiop
hey just seen that:
nice !
Posted: Mon May 26, 2008 11:55 am
by QuakeMarine1
best whould be if I start a new render and you merge my MXI with with the one you have
A.
Posted: Thu Jul 31, 2008 10:34 am
by QuakeMarine1
hiho
i found a bit time to add new hardware
Farm now clock
2500 GHZ
still not the end
ps
www update in work
Posted: Thu Nov 27, 2008 12:19 pm
by voxelpictures
This is funny how ur updating your own posts!!
Do you have images or Maya animations tested already on your farm? If you have animations, please upload onto an FTP and i take a look. Please send me a mail on
info@voxelpictures.com. i'll give a try OK!! Thanks
Posted: Thu Nov 27, 2008 12:33 pm
by QuakeMarine1
feel free to send me a test scene if you like
I just tested some stupid scenes with some cubes - nothing big
Re: REBUS RenderFarm
Posted: Wed Aug 12, 2009 4:35 pm
by QuakeMarine1
hi
I have just updated my first post, here is a summary and a little more info:
REBUSfarm now has a 24/7 fully automated rendering support for Maxwell projects and you can submit a render job within seconds via our Farminizer:
http://www.rebusfarm.com/Video_Tutorial ... AXWELL.wmv
http://www.rebusfarm.com/Video_Tutorial ... AXWELL.mov
Now it's IMPOSSIBLE to have missing texture or scene related errors, plus you don't need to "pack and go" the scene anymore.
As an introduction-price to the system:
- - we charge 4,9 Euro cent per GHzh
- we offer a 10 euro welcome bonus to all users. Just register and you get whats worth a 14 hour render on a Q6600 of 2,4ghz for free
The system is fresh and new, so there are some limitations you should know about:
- - resume render is still in development (be aware: if you send 2 jobs to merge locally it will not work)
- preview and SL during rendering is still in development
- a "cost estimator" will follow soon
- edit resolution and multilight support will be added when maxwell V2 is out (and the bug is fixed)
- multiple cameras per file are supported
- up-/download % progress and resuming transfers is supported
- merge process is pyramidal and free of charge
- scene-loading and voxelisation is not free of charge (so be careful: if you send a 400mb MXS for testing it might eat all the 10 renderpoints you have and output SL = 0.5)
Besides the Maxwell-specific news, REBUSfarm has reduced the basic price to 9,9 cent per GHzh and still offer up to 60% discounts!
You can find more news over at
http://www.rebusfarm.com
Feel free to visit!
andre
Re: REBUS RenderFarm
Posted: Fri Sep 18, 2009 9:22 pm
by QuakeMarine1
hi
Rebus now running Maxwell on superstrong Nehalem 16! core PCs with 16gb RAM each
now we clock
3700 Ghz in total and are the world strongest commercial render avaliable
we are still running our Maxwell promo:
- register and get 10 euro free
- render for half the price low as 4,9cent
- fully automated and submitted within seconds
andre
http://www.rebusfarm.com/Video_Tutorial ... AXWELL.wmv
http://www.rebusfarm.com/Video_Tutorial ... AXWELL.mov
Re: REBUS RenderFarm
Posted: Mon Nov 23, 2009 9:48 pm
by QuakeMarine1
Hi all
Rebus now supporting Maxwell v2 (v1 is also supported)
we are still running our Maxwell promo:
- register and get 10 euro free
- render for
half the price low as 4,9cent
- fully automated and submitted within seconds
http://www.rebusfarm.com/Video_Tutorial ... AXWELL.wmv
http://www.rebusfarm.com/Video_Tutorial ... AXWELL.mov
Andre