All posts related to V2
#318086
Too good.

And to think, .. there's not a single ant living in that forest ! lol..
rusteberg wrote:may not look like it, but there are close to 8,000 maxwell proxy objects in this scene... if you look closely, you can see brian eating a banana in one of the trees :mrgreen:

Image

here is original 4000px rendering, optimized @ ~800k

Image
#318134
proxy objects are basically point clouds of instanced geometry that help viewport performance and are translated at render time into instances of the "proxy" mesh..... google mental ray proxy or vray proxy. you should find some info on them.... same concept with maxwell proxy. hope i could clarify :wink:
By PA3K
#318137
... it is really awesome render rustenberg ... only few trees look identical, is there some way to set random rotation angle to scattered instances?

... and please make another render with moved camera, so i can see the forest in 3d :) , seriously please ...
#318141
PA3K wrote:... it is really awesome render rustenberg ... only few trees look identical, is there some way to set random rotation angle to scattered instances?

... and please make another render with moved camera, so i can see the forest in 3d :) , seriously please ...
dear client............
#318300
rusteberg wrote:proxy objects are basically point clouds of instanced geometry that help viewport performance and are translated at render time into instances of the "proxy" mesh..... google mental ray proxy or vray proxy. you should find some info on them.... same concept with maxwell proxy. hope i could clarify :wink:
Very nice, but I don't quite understand how you did it. Did you use mesh paint in Modo? If not what program did u use, cause I know that Maxwell supports Modo's instances but not replicators (which is another word for proxies).
Thanks
#318326
He did it in Max. We've added support for proxy objects in the last update.

A Proxy object is a simple Max object that reference another object in the scene and displays itself in the viewport using the geometry of the referenced object. It is useful when you have to deal with a lot of geometry in viewport while maintaining a decent FPS. It is similar to Max's instances but more powerful because it has support for LOD geometry, which means you can control how many vertices you want to see in viewport for a referenced object.

When rendering time occurs, the proxy objects are exported to Maxwell as instances. The Maxwell core doesn't know anything about Max's proxies.

Here's a workflow picture:
Image
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