All posts related to V2
By zdeno
#313634
Maximus3D wrote: i started six Maxwell renderings
so mayby it will be possible to render 360 panorama in 3dmax again??-hope so - it demands 6 renders in one period time and usually it caused an epic crash
PA3K wrote:negative displacement map (one pixel wide), and another time with clipmap also 1 pixel wide (broken lines)
Master Tom said
Tom wrote:No textures used
my young Paddawan

edit: or in real english a word "textures" doesn't mean all maps in CG ? (this would be a huge misunderstunding but we learn all life aren't we?) - If answer is YES then please forgive my mistake
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By iker
#313641
Max, the material in the first render is still one the sexiest maxwell material ever! :shock:
...I love it!
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By tom
#313643
PA3K wrote:Tom, there is no refraction in pool...
Well, not completely. I admit it's a blend of refracted and plain look but, still a good workaround in one pass.
PA3K wrote:i tried to simulate your broken vase material - once with negative displacement map (one pixel wide), and another time with clipmap also 1 pixel wide (broken lines) - is your solution similar? :)
No, not. I said I don't use any kind of textures/maps and I don't change vase object. :)
PA3K wrote:Also my table - it is not such an easy as you think. Maybe it is not clear just from two photos, but some parts of texture are changing different in different angles - seems like there is milions of particles, that have different normal direction and behave like some metalic parts with kind of roughness. Some parts looks brighter in 90 deg. angle then 0 deg. and some oposit way - and i am talking just about horizontal changes. It also seems like material is not only camera angle dependent, but also light angle dependent - think like you are moving light around test sphere without movin camera and texture is changing.
What I'm saying is the current layer system is still not the drawback for simulating that. It'd not be easier if you had virtual thickness dielectric stacking etc. Mike's r2d2 is a very good example showing how much complexity on a surface is possible.
By PA3K
#313645
O.K. Tom, i will start it with common questions :) . If there is no texture/map and if the geometry is untouched ... are that broken lines on the place where you wanted to have them or are they on coincidental places? Is there just single parameter to create and conrol broken lines or are there multiple simultaneous parameters to create this ? Maybe as someone said you have some premium golden limited version with magic button - smash the object on 0-xxx parts ? :D

About stacked layers and material system. Virtual thicknes and material dependent stacked layers will be perfect to create materials where at least one layer is transparent, because at the same time two layers behave independent. My example was my varnished table. And there came another phenomena, where material under varnish is also light/surface normal dependent. So enhanced maxwell material should have more parameters : camera 0 deg reflectace, camera 90 deg reflectance, light 0 deg reflectance, light 90 deg reflectance. Otherway i can not imagine how to simulate some materials, like my table. For simplified example: you have black/white zebra stripes plane. If you move camera horizontaly, black and white stripes will change to white and black. If you don`t move camera, just light source in diffrent angles it will also change from black/white to white/black. And it is not all. If there will be coating (varnish), it will behave its own way, and specular highlights of varnish will stay "normal". Sorry if my explanation is not so clear. Anyway recent stacked materials is nice and useful but not able to create some kind of materials. As you said, there is no better option now :wink: .

Max, your first material on sculpture is awesome. I like it a lot.
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By tom
#313647
PA3K wrote:O.K. Tom, i will start it with common questions :) . If there is no texture/map and if the geometry is untouched ... are that broken lines on the place where you wanted to have them or are they on coincidental places? Is there just single parameter to create and conrol broken lines or are there multiple simultaneous parameters to create this ? Maybe as someone said you have some premium golden limited version with magic button - smash the object on 0-xxx parts ? :D
I said vase geometry and material is untouched and no textures are used, but I didn't say I didn't add another geometry or material. :idea: :wink:
#313650
tom wrote:I said vase geometry and material is untouched and no textures are used, but I didn't say I didn't add another geometry or material. :idea: :wink:
aaaa this changed some conditions . I can check my ideas during monday . TLT on first try.
Share vase .obj before modyfications?
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By tom
#313659
PA3K wrote:This is 1.7.1 ... extruded broken lines, then intersection with main geometry clone, then attached that single-sided intersection geometry to main geometry. Is it this way Tom? :wink:
Hmmm...getting close but I'm not sure, can you show me a wireframe?
#313666
PA3K wrote: then attached that single-sided intersection geometry to main geometry
it looks like it has to be independent object, something like air bubble in glass, with infinitesmall air gap rateher than single sided, wish to have my rendernodes in here it is so exciting !!
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render engines and Maxwell

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