All posts related to V2
By photomg1
#372627
Mihai ,
there is a lot of truth in what you said but the reason this has been brought up is due to the V3 . Some of us are really wanting to keep using maxwell render . We are watching other render engines get accelerated by options such as gpu rendering combined with cpu and options such as limiting bounces to speed up the render (does that always crappola a render ? surely that's only if not enough are chosen). We all want faster renders at the end of the day . Renderfarms as a solution only goes so far(I'm thinking of stills not animation by the way).
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By Asmithey
#372628
Polyxo wrote:
Asmithey wrote: It has nothing to do with luck really. It is all about communication with your client.
I think you completely missed the crucial part that feynmnan does not work in your Industry. Fulltime Visualizer vs Industrial Designer.
That makes a difference. Renderings are the main thing you deliver, in ID renderings likely don't even appear explicidly in the overall bill.

Imagine 3 people using Photoshop. The first does image retouching and compositing, the second uses the program for website wireframing,
the third paints Mangas all day. Do you think these guys will share the same opinion – say about the qualities of PS's brush engine?
In this thread I see a lot of people discussing render time issues . For my industry which is architecture, render farms are a good solution. All am doing is sharing the way I deal with these issues. By using render farms. By saying they do not cost that much to use and they are very fast. If you have not tried the Ranch, send your toughest file for 15 minutes and see how much cost and what SL you get to. I think you will be surprised. They have a free trail. I know other users us the Ranch because I see Maxwell jobs uploaded all the time. Just sharing my experience nothing more. Some day when GPU technology makes it feasible for Next Limit to develop Maxwell Render as a GPU based rendering engine, trust me I will be all aboard for that.

Stills are all I do. If I need an animation I render it with Cycles.
Last edited by Asmithey on Tue Oct 29, 2013 4:19 am, edited 6 times in total.
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By Asmithey
#372631
seghier wrote:which software you use to design project for client ? blender; archicad ; 3dsmax ....?
you can show him preview with default renderer of the software used and a small region with maxwell render to show him the quality of final image
Is that a question for me??

If so, I use Form-Z for some modeling. But anything I do Form-Z is imported into Blender. Blender/ Maxwell Render is where my final output comes from.
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By choo-chee
#372644
Asmithey wrote:
Polyxo wrote:
Asmithey wrote: In this thread I see a lot of people discussing render time issues . For my industry which is architecture, render farms are a good solution. All am doing is sharing the way I deal with these issues. By using render farms. By saying they do not cost that much to use and they are very fast. If you have not tried the Ranch, send your toughest file for 15 minutes and see how much cost and what SL you get to. I think you will be surprised. They have a free trail. I know other users us the Ranch because I see Maxwell jobs uploaded all the time. Just sharing my experience nothing more. Some day when GPU technology makes it feasible for Next Limit to develop Maxwell Render as a GPU based rendering engine, trust me I will be all aboard for that.

Stills are all I do. If I need an animation I render it with Cycles.
I did the trial. It was fast, so what. I cannot expect any of my clients to pay those fees for renderings. In their opinion, my competitors don't charge for that (so what if they have results that are not as good as me...) so shouldn't I...
By shen.de
#372646
do we have a actually release date atm?

I skipped all version 2's... so I'm eager to try v.3 and see if it can be helpful for me again.

cheers
By feynman
#372648
seghier wrote:which software you use to design project for client ? blender; archicad ; 3dsmax ....?
you can show him preview with default renderer of the software used and a small region with maxwell render to show him the quality of final image
Pro/E, Solidworks, Alias, Rhino.
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By seghier
#372669
thanks Asmithey and freyman .
i read a post about noise and what the client want to see . for that i ask about sofrwares
alias; solidworks ..... blender . and the rest of softwares have good internal renderer can used to show a good preview and maxwell for the final presentation
and the designer choose between speed or quality . when i tried arion and fryrender . indigo. cycles i can not move the cursor in the screen and sometimes the laptop stop working .
with maxwell i render and use other softwares like rhino ; 3dsmax ; maxwell studio or any other software at the same time without problem
it take long time but i like the result
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By Asmithey
#372671
Yes. Maxwell's low priority rendering is awesome. I can work on am model or Photoshop and have a rendering going in the background. I have yet to see another rendering engine allow that.
By zdeno
#372672
shen.de wrote:..............

I skipped all version 2's... so I'm eager to try v.3 and see if it can be helpful for me again.

cheers
+1

looks like sometime in november ... but I think christmas would be good ;)
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By mojo
#372690
the low priority is a good feature -
could there be a higher priority for the material editor by default? the preview of the editor is very slow when there is running a maxwellrendering at the same time...
By PeterP
#372694
Thanks for the v3 presentation. Many useful additions but my initial primary interest is in Volumetrics.

I'm new to Maxwell so please excuse any overlooking of common knowledge.

Several have asked if volumetric lights can be rendered in a separate pass and you've clearly stated that because it's part of the overall global illumination that it was not available.

I have a few theoretical work-arounds that I'd like to ask about.

1. What if all objects are 'Hidden From Camera' but not 'Hidden from Global Illum' - would that give a volumetric pass that could be added in comp over a base (no volumetric) render? There may be holdout problems though.

2. The Override Material feature could be also of use. If there was a way in batch mode to set a overriding matte black material to non-light objects then a Volumetric Pass could be generated - this would be missing any GI but still be affected by the attributes of the light.

3. Will multilight work with Volumetrics as one would hope?

Also, can any shape be defined as a volumetric boundary or just a box shown in the demo?

Pete
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By choo-chee
#372696
since this tread is sort of "please add this to v.3" I'd like to ask again to add this small but useful feature - the merging process will not ask for a merged MXI filename but give it a new name automatically, say if I've merged 3 "outside_camera_1.mxi" from 3 computers, maxwell will automatically create "outside_camera_1_merged.mxi" ...
By MartinBrinks
#372698
Asmithey, low priority rendering is also available in a competing gpu focused engine. Apart from adding or excluding video cards from a render (or CPU threads as well), you can also turn down the extent those cards are used.

On the "add-this" note: rotating material preview, please. I use UV-mapped textures a lot, will take the guesswork out of material creation. Also it seems like it really should be a pretty easy feature to include.
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By limbus
#372735
MartinBrinks wrote: On the "add-this" note: rotating material preview, please. I use UV-mapped textures a lot, will take the guesswork out of material creation. Also it seems like it really should be a pretty easy feature to include.
Why not use FIRE for this?
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