Regardless of who is missing who's point, or which field you work in - you should also try to make your own workflow as efficient as possible. Designers, as an example, I've seen a few working on a model and start FIRE on their second 30 inch monitor, in full screen....

Ok, yes it wasn't really intended for that, and it will take about 20x longer to see your test, compared to having it maybe 1/5th of the screen.
10 high quality test renders? I hope it's possible to explain to the customer that these are tests and the slight noise they see will not be in the final render. Or if you prefer, do some heavy noise reduction. You don't
have to let each of those test renders be at 3000x3000 pixels and SL 18. There seems to be a contradiction here. You say - people won't notice if we add a sort of quality slider. If we lower bounces, if there is less shadow definition, less details in textures etc. they will still like it. On the other hand, you say it takes a really long time to show them several test renders. The difference between say SL 13 and SL 18 can be 30 min and 8 hours...noise reduction people.
So my point is, there are some simple quick things many users could do to greatly speed up their workflow. To me, many of them seem evident but from what I've seen, they don't seem to be to many users and it's almost like they want to sabotage themselves and work in the most painful way possible.
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