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Re: Surface Curvature-based Textures

Posted: Sat Sep 21, 2013 10:09 am
by jfrancis
rusteberg wrote: what's happening here @ the left corner piece where it seems noise is converging?
It's wizard SSS orange juice, so I think it's just the glow-y backside of the liquid.

Re: Surface Curvature-based Textures

Posted: Sat Sep 21, 2013 10:27 am
by jfrancis
rusteberg wrote:
jfrancis wrote:Image
what's happening here @ the left corner piece where it seems noise is converging?
Image

I've been calling it orange juice but it's actually honey.

Re: Surface Curvature-based Textures

Posted: Sat Sep 21, 2013 11:16 am
by eric nixon
Beware those wizard wizard presets... :roll:

Maybe the V3 wizards will conjure correctly?

Re: Surface Curvature-based Textures

Posted: Fri Sep 27, 2013 10:37 pm
by jfrancis
Mihai wrote:That looks great! I can see many uses for that....

Tutorial please! :mrgreen: We will put it on our web, make you famous.....
Do you think this is suitable? Or is it not 'tutorial-like' enough?

http://www.youtube.com/watch?v=6UJ7Ce6SZy4

Re: Surface Curvature-based Textures

Posted: Sat Sep 28, 2013 10:51 am
by eric nixon
Works for me :) very useful. I would even like to download that, is it possible?

Re: Surface Curvature-based Textures

Posted: Mon Sep 30, 2013 5:07 pm
by Mihai
jfrancis wrote:
Mihai wrote:That looks great! I can see many uses for that....

Tutorial please! :mrgreen: We will put it on our web, make you famous.....
Do you think this is suitable? Or is it not 'tutorial-like' enough?

http://www.youtube.com/watch?v=6UJ7Ce6SZy4
I think there needs to be a short part 2 that describes in detail an example of a Maxwell material created with those maps.

Re: Surface Curvature-based Textures

Posted: Mon Sep 30, 2013 6:24 pm
by jfrancis
very good.

Re: Surface Curvature-based Textures

Posted: Tue Oct 01, 2013 4:21 pm
by eric nixon
I would like to postulate this problem; how to extract the direction of wood grain from a texture?

The 'swirlz' filter can create contours from gradients, but I want to know if a filter exists that can do the reverse... generate a gradient type angle map based on the direction of contours (the wood grain)

My lame workaround is to create a bump map of grooves from the wood-grain and reflect a 'circular angle map gradient sky', its tricky to dial-in the bump height and lacks resolution..... its so lame that its better to fake the effect with fairly random wavy angle map.

But I really want to make a perfect wood mxm... :? and to be able to make angle maps in general.

Re: Surface Curvature-based Textures

Posted: Fri Oct 11, 2013 4:48 am
by jfrancis
A mention of Maxwell on the Alien Skin blog--

http://blog.alienskin.com/joseph-francis

:)

Re: Surface Curvature-based Textures

Posted: Fri Oct 11, 2013 4:56 pm
by Bubbaloo
jfrancis wrote:A mention of Maxwell on the Alien Skin blog--

http://blog.alienskin.com/joseph-francis

:)
Cool, thumbs up!