- Thu Sep 20, 2012 8:42 am
#360856
You don't need much space, just enough to ensure that faces are not coincident; it is important that the cavity have normals pointing inward, though. But, going by your description, I don't think I would try to embed the emitter at all. If you were making an LED, then yes, you need to do that, but according to what you originally wrote, I gather that the glass parts of your fixture are basically open-top glass tubes, something like a candle jar. I would just model things are they really are. If the glass itself appears to be luminous when backlit, it must either a) have so much surface detail (like a cut diamond) that light is reflected to the eye from a wide range of viewing angles, b) have a somewhat cloudy composition, or c) have a combination of the two. Regarding the second, here is a test, with a wizard-based "low grade" glass on the left, and a glass with slight scattering on the right:

The geometry is just a closed-bottom wavy (but smooth) tube, and the MXM has 2% roughness with no bump or displacement. Here it is: glass-cloudy.mxm. Not sure if this will be close to helpful...it's difficult to know exactly what you're after without seeing a reference.

The geometry is just a closed-bottom wavy (but smooth) tube, and the MXM has 2% roughness with no bump or displacement. Here it is: glass-cloudy.mxm. Not sure if this will be close to helpful...it's difficult to know exactly what you're after without seeing a reference.
Next Limit Team