All posts related to V2
#309982
Btw, what's the size of your object? SSS is highly sensitive to wrong scene and object dimensions. It's also very fragile about colors and not so comfortable with arbitrarily altering them. I say this because it seems like you've manipulated the jade material a bit.
The buddha is ca. 9 x 9 x 22 cm, and yes, I have changed the transmittance-color into a lighter blue.
Thanks for the Tip with the HSV.

Here an update, now with around 8 hrs, 30 min.

Right out of the rendering, no post-work:

Image

and with NeatImage-postwork:

Image

Yes Tom, now and slowly this is getting to be more fun than frustration.
Thanks to your tips.

Btw., what is AGS ?
User avatar
By tom
#309983
RK_art wrote:Yes Tom, now and slowly this is getting to be more fun than frustration. Thanks to your tips.
I'm happy to be helpful because I know how frustrating when it doesn't want to converge. :)
RK_art wrote:Btw., what is AGS ?
AGS is short for Architectural Glass Solution. It's a kind of material setup we've suggested in the past and it's still very useful and needed for exteriors. Its philosophy is simple and yet in 2.0 it's easier than ever. Basically, it's a mirror material with low opacity so, it simulates the reflections of a glass but not producing refraction and caustics. Therefore, it clears up much faster in windows of buildings. Check material wizards and make one for yourself. :)
#310007
Here is the final rendered image after 11,5 hrs. without any postwork:

Image

As the improvement in relation to the 8,5 hrs render is not so big, around 8-9 hours should have been enough and a little postwork with NeatImage or Photoshop should do the rest.

Edit:
Here it is with Photoshop-psotwork (only removing the remaining grain-spots):

Image



Tom, did you do postwork on your examples ?
Last edited by RK_art on Thu Oct 01, 2009 11:30 am, edited 2 times in total.
User avatar
By tom
#310010
gadzooks wrote:Tom don't you mean interiors?
Interiors had a big improvement so I exclude. :D
Image
RK_art wrote:Tom, did you do postwork on your examples ?
No. They are 100% pure output of Maxwell.
#310040
Podro, looking at the chair, it looks either like you've got too high roughnesses (don't go above 95, usually) and/or Lamberts. NEVER use Lamberts for actual scenes unless you're testing geometry. Just for everyone, the First Commandment is DO NOT USE LAMBERTS THEY ARE NON-PHYSICAL.


_Mike
  • 1
  • 8
  • 9
  • 10
  • 11
  • 12
  • 58
render engines and Maxwell

"prompt, edit, prompt" How will an AI r[…]