- Fri Apr 20, 2012 8:47 pm
#354995
Hi
I´ve a theoretical question concerning "textures". I want to mostly physical correct visualize the interior of a sailing yacht. As i know Maxwell is a physical correct renderer. But to be physical correct i have to describe the used material as good as possible. The ideal goal is, that the rendering of Maxwell is identical with a taken photo of the interior of the sailing yacht.
My question ... I read something ( only in rough terms, i´m not an expert) about the measurement of material probes. As i learned i could me sure the physical behaviour of materials in terms of
BRDF ( Bidirectional reflection distribution)
BTDF ( Bidirectional transmittance distribution)
BSDF ( Bidirectional scattering distribution) ( Is the term BSDF here in the same meaning as the maxwell term ? )
Suppose i would get this measurements ( BRDF , BTDF) of material probes. Is it possible to use these measurement in the material editor of maxwell to produce mostly correct behavior ? The final goal is to make the decision of the styling of the interior based of the rendering, NO build up of a physical mock up, but that means the rendering MUST be mostly identical with the reality.
Best,
Tom
I´ve a theoretical question concerning "textures". I want to mostly physical correct visualize the interior of a sailing yacht. As i know Maxwell is a physical correct renderer. But to be physical correct i have to describe the used material as good as possible. The ideal goal is, that the rendering of Maxwell is identical with a taken photo of the interior of the sailing yacht.
My question ... I read something ( only in rough terms, i´m not an expert) about the measurement of material probes. As i learned i could me sure the physical behaviour of materials in terms of
BRDF ( Bidirectional reflection distribution)
BTDF ( Bidirectional transmittance distribution)
BSDF ( Bidirectional scattering distribution) ( Is the term BSDF here in the same meaning as the maxwell term ? )
Suppose i would get this measurements ( BRDF , BTDF) of material probes. Is it possible to use these measurement in the material editor of maxwell to produce mostly correct behavior ? The final goal is to make the decision of the styling of the interior based of the rendering, NO build up of a physical mock up, but that means the rendering MUST be mostly identical with the reality.
Best,
Tom
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Maxwell 2.7.20/Realflow 2012/Cinema 4D Studio R14/MacPro 12 core / Nvidia 4000 / 48 GB
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Maxwell 2.7.20/Realflow 2012/Cinema 4D Studio R14/MacPro 12 core / Nvidia 4000 / 48 GB
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