All posts related to V2
#320580
Hi!

I've scanned through a few threads, and this issue seems to be a long hauler. What is the current best practice when trying to render a white translucent plastic in the situation of lit lamp shade?

In my case, this will be close up renders of a new lamp design, so it's not just som lamp in the back of a bigger scene. This will be the center of attention in the composition.

Here are some examples of what I would like to reproduce: (i know their two different plastics and a glass, but it's the principle I'm after)

Image
Image

[1] Is volume SSS with an emitter behind even an option, or will it kill my Macbook pro? If it is an option, how can I optimize it?
[2] Single sided SSS?

What are your experiences here?

Cheers,

- Björn
#320599
Ok,. will a thin SSS approach be quicker in any way, or will it just save me the modeling? I allready have the modeling done, and it's a 4 mm white translucent plastic sheet with a certain shape to it.

btw, I accidently posted this thread in the wrong category, can it be moved to Maxwell Render-section?

- Björn
#320618
Beside the speed difference there were some important improvements in thinSSS in the latest patch, especially when using higher roughness. The illumination has also been improved when using emitters, so I would definitely give it a try with thinSSS :)
#320716
Yes, that'd be the most efficient solution unless you need to illuminate the wall as well. Although you can still map the backface, too.

Kami, it's easy. Just add an emitter layer above any of your materials and adjust its intensity initially or using Multilights.
#320812
Yes, it's still kind of efficient, however, not as flexible or realistic (in the way that we coult use the render to actually figure out how to place the lightsource behind it in real life),.

Kami, as tom said, I added an emitter component or layer to material, and then mapped this image (a .hdr file version) as the lightsource:

Image

This is a test using the same technique but with a Birch plywood front instead:

Image
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