- Tue Mar 16, 2010 9:28 pm
#320580
Hi!
I've scanned through a few threads, and this issue seems to be a long hauler. What is the current best practice when trying to render a white translucent plastic in the situation of lit lamp shade?
In my case, this will be close up renders of a new lamp design, so it's not just som lamp in the back of a bigger scene. This will be the center of attention in the composition.
Here are some examples of what I would like to reproduce: (i know their two different plastics and a glass, but it's the principle I'm after)


[1] Is volume SSS with an emitter behind even an option, or will it kill my Macbook pro? If it is an option, how can I optimize it?
[2] Single sided SSS?
What are your experiences here?
Cheers,
- Björn
I've scanned through a few threads, and this issue seems to be a long hauler. What is the current best practice when trying to render a white translucent plastic in the situation of lit lamp shade?
In my case, this will be close up renders of a new lamp design, so it's not just som lamp in the back of a bigger scene. This will be the center of attention in the composition.
Here are some examples of what I would like to reproduce: (i know their two different plastics and a glass, but it's the principle I'm after)


[1] Is volume SSS with an emitter behind even an option, or will it kill my Macbook pro? If it is an option, how can I optimize it?
[2] Single sided SSS?
What are your experiences here?
Cheers,
- Björn
industrial design and visualization (http://www.syse.se)