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Shift camera bug
Posted: Wed Nov 19, 2008 2:43 pm
by owyns
Hi, all
Just to notice that the shift value of the C4D camera is not transmitted to maxwell render.
I think it's a bug cause that was working on previous versions.
On the other hand, It should be usefull to get a preview of the texture modification in the C4D maxwell material editor.
That being said, congratulations to the next limit team for this new plugin version.
Posted: Wed Nov 19, 2008 4:59 pm
by JDHill
Are you sure the camera with shift (Film Offset X, Film Offset Y) set is actually set for the viewport your'e rendering? It should be working - if you have any more info, I'll try to figure out what's wrong.
Posted: Wed Nov 19, 2008 5:27 pm
by owyns
Yes.
I tried it with a simple scene. One shifted camera, one active viewport and it renders the non shifted camera view.
Posted: Wed Nov 19, 2008 6:46 pm
by JDHill
Here's a simple test sequence:
1. open Cinema
2. add a Scene
3. add a Cube
4. add a Camera
6. in the Attribute Manager, set the camera's Film Offset X/Y = 20%
5. in the view menu, select the camera in Cameras > Scene Cameras
7. render in Maxwell
This is working fine here, the render shows the film offset.
Posted: Thu Nov 20, 2008 9:33 am
by JDHill
Thanks, I see where the problem is.
Posted: Thu Nov 20, 2008 1:16 pm
by zoppo
Just asking - why do you still use / need the MW camera tag?
Are there some settings you can't control with the MW scene object?
Posted: Thu Nov 20, 2008 2:09 pm
by MS
zoppo wrote:why do you still use / need the MW camera tag?
E.g. I usually use more than one camera in scene. Each camera has different setting in Camera tag (f stop...)
Posted: Mon Nov 24, 2008 11:46 am
by owyns
Thanks for support.