By owyns
#285501
Hi, all

Just to notice that the shift value of the C4D camera is not transmitted to maxwell render.
I think it's a bug cause that was working on previous versions.

On the other hand, It should be usefull to get a preview of the texture modification in the C4D maxwell material editor.

That being said, congratulations to the next limit team for this new plugin version.
By JDHill
#285519
Are you sure the camera with shift (Film Offset X, Film Offset Y) set is actually set for the viewport your'e rendering? It should be working - if you have any more info, I'll try to figure out what's wrong.
By owyns
#285525
Yes.
I tried it with a simple scene. One shifted camera, one active viewport and it renders the non shifted camera view.
By JDHill
#285537
Here's a simple test sequence:

1. open Cinema
2. add a Scene
3. add a Cube
4. add a Camera
6. in the Attribute Manager, set the camera's Film Offset X/Y = 20%
5. in the view menu, select the camera in Cameras > Scene Cameras
7. render in Maxwell

This is working fine here, the render shows the film offset.
By JDHill
#285587
Thanks, I see where the problem is.
User avatar
By zoppo
#285599
Just asking - why do you still use / need the MW camera tag?
Are there some settings you can't control with the MW scene object?
By MS
#285601
zoppo wrote:why do you still use / need the MW camera tag?
E.g. I usually use more than one camera in scene. Each camera has different setting in Camera tag (f stop...)
By owyns
#285842
Thanks for support.
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